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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Flipper lag theory
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<blockquote data-quote="MonkeyGrass" data-source="post: 103444" data-attributes="member: 3108"><p>I really don't care what they call.... dynamic lighting, lightmaps, whatever. Point is, it screws up the gameplay, and as an added bonus, gives a nice fuzzy pink glow to many tables. Perhaps I'm in the minority here, but I think TPA looks better on my Note 10.1 in hi res mode. The fonts and table features are much easier to read clearly, and the lighting stays consistent from table to table. </p><p></p><p></p><p></p><p>Yes it is. And ZERO flipper lag. We all know for a fact that these tables *can* be run at 1080 without lag. Xbox has no such issues, and either does PHOF. I get it, they tried to do something new and different with this verson. Problem is, it didn't work right and now we're stuck with this mess. Sometimes you just have to own your mistakes and go back to the stuff that worked.</p></blockquote><p></p>
[QUOTE="MonkeyGrass, post: 103444, member: 3108"] I really don't care what they call.... dynamic lighting, lightmaps, whatever. Point is, it screws up the gameplay, and as an added bonus, gives a nice fuzzy pink glow to many tables. Perhaps I'm in the minority here, but I think TPA looks better on my Note 10.1 in hi res mode. The fonts and table features are much easier to read clearly, and the lighting stays consistent from table to table. Yes it is. And ZERO flipper lag. We all know for a fact that these tables *can* be run at 1080 without lag. Xbox has no such issues, and either does PHOF. I get it, they tried to do something new and different with this verson. Problem is, it didn't work right and now we're stuck with this mess. Sometimes you just have to own your mistakes and go back to the stuff that worked. [/QUOTE]
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Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Flipper lag theory
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