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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Flipper lag theory
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<blockquote data-quote="Mark W**a" data-source="post: 42599" data-attributes="member: 1196"><p>It's more advanced lighting barely I guess, but not transparency. They are actually worse on PS3, the console sucks at doing alphas. Though they are prettier from an artistic standpoint on some tables specifically Arabian Nights.</p><p></p><p>It's not the tech that's causing this. I played PS3 version on a CRT TV and there was absolutely zero lag. Playing in 480P doesn't change the graphics just the resolution. To be fair in theory it'd be less taxing on the hardware, except that the game is still rendering internally in HD, but simply displaying in 480P. </p><p></p><p>I think the answer to all of this is simple: it's the PS3's lack of an internal scaler that is causing all the issues. 360 has internal scaling. It's really that simple. That's the only way you can explain why there is zero lag when hooked to a PC monitor. This is an issue with other PS3 games, notably fighting games, and probably many more games people just don't realize it. Makes sense you'd notice this on 60 FPS games that require pinpoint acuracy like pinball and fighters. Yet there is a way to code around this limitation as evident by games like Zen Pinball.</p></blockquote><p></p>
[QUOTE="Mark W**a, post: 42599, member: 1196"] It's more advanced lighting barely I guess, but not transparency. They are actually worse on PS3, the console sucks at doing alphas. Though they are prettier from an artistic standpoint on some tables specifically Arabian Nights. It's not the tech that's causing this. I played PS3 version on a CRT TV and there was absolutely zero lag. Playing in 480P doesn't change the graphics just the resolution. To be fair in theory it'd be less taxing on the hardware, except that the game is still rendering internally in HD, but simply displaying in 480P. I think the answer to all of this is simple: it's the PS3's lack of an internal scaler that is causing all the issues. 360 has internal scaling. It's really that simple. That's the only way you can explain why there is zero lag when hooked to a PC monitor. This is an issue with other PS3 games, notably fighting games, and probably many more games people just don't realize it. Makes sense you'd notice this on 60 FPS games that require pinpoint acuracy like pinball and fighters. Yet there is a way to code around this limitation as evident by games like Zen Pinball. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Flipper lag theory
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