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Farsight Studios
The Pinball Arcade / Farsight Studios
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Flipper lag theory
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<blockquote data-quote="Mark W**a" data-source="post: 42847" data-attributes="member: 1196"><p>High resolution alpha effects , or lack thereof, are most definitely a weakness of the PS3 architecture and a strength of the 360s. It's mostly thanks to the benefits of having high bandwidth, super fast on chip ram (10MB of EDRAM) and the GPU, amongst other things, which results in higher fill rate etc. On the flipside that same strength serves as the systems bottleneck for doing certain lighting schemes. A great, real world example to see exactly what I'm talking about would be to look at Ninja Gaiden Sigma 2 versus Ninja Gaiden 2. It's one of the few multiplatform games that is designed differently for each console, instead of just using some generic middleware engine, and shows the architectural differences between the two machines quite clearly. There are other examples but this is my favorite because it hits on everything I've mentioned.</p><p></p><p></p><p>Zen and Pinball arcade are both 60 fps, even though Zen is lower res. Not sure what the point you were trying to make was.</p><p></p><p>Most companies use 720P and 30 FPS yes this is a fact, again I'm not sure what your point is though. </p><p></p><p>PS3 and 360 Pinball Arcade are 90% identical. The geometry, textures, sounds, framerate, and resolution are identical (at least to my knowledge). The only differences I noticed (and I admit my time with the PS3 version was very brief) were the differences in transparencies and lighting which were exactly what you'd expect given the differences between the two machines. The other differences look to be artistic ones. Like how Medieval Madness looks like a poop smeared mess on PS3. Technically there is no reason why that should be.</p><p></p><p>As for PlayStation fans, I wish they'd come into reality. I had this same issue in my Sega Saturn days, I would never admit that the PS1 was more powerful, and I'd always cite NiGHTS or Burning Rangers or Panzer Dragoon 2 as my "proof", even though every multi-platform game favored the PlayStation. I did that when I was 12. PlayStation fans do the same thing just with Uncharted, Killzone, and God of War. But when I learned the truth years later and it's that Saturn was, "arguably" more powerful (when coded by gods like Naka or Suzuki) but in reality was just a super complicated mess that had both strengths and weaknesses to the PlayStation's design...mostly weaknesses. The situation today with Xbox and PS3 is so similar (except reversed) that it's actually incredibly ironic.</p></blockquote><p></p>
[QUOTE="Mark W**a, post: 42847, member: 1196"] High resolution alpha effects , or lack thereof, are most definitely a weakness of the PS3 architecture and a strength of the 360s. It's mostly thanks to the benefits of having high bandwidth, super fast on chip ram (10MB of EDRAM) and the GPU, amongst other things, which results in higher fill rate etc. On the flipside that same strength serves as the systems bottleneck for doing certain lighting schemes. A great, real world example to see exactly what I'm talking about would be to look at Ninja Gaiden Sigma 2 versus Ninja Gaiden 2. It's one of the few multiplatform games that is designed differently for each console, instead of just using some generic middleware engine, and shows the architectural differences between the two machines quite clearly. There are other examples but this is my favorite because it hits on everything I've mentioned. Zen and Pinball arcade are both 60 fps, even though Zen is lower res. Not sure what the point you were trying to make was. Most companies use 720P and 30 FPS yes this is a fact, again I'm not sure what your point is though. PS3 and 360 Pinball Arcade are 90% identical. The geometry, textures, sounds, framerate, and resolution are identical (at least to my knowledge). The only differences I noticed (and I admit my time with the PS3 version was very brief) were the differences in transparencies and lighting which were exactly what you'd expect given the differences between the two machines. The other differences look to be artistic ones. Like how Medieval Madness looks like a poop smeared mess on PS3. Technically there is no reason why that should be. As for PlayStation fans, I wish they'd come into reality. I had this same issue in my Sega Saturn days, I would never admit that the PS1 was more powerful, and I'd always cite NiGHTS or Burning Rangers or Panzer Dragoon 2 as my "proof", even though every multi-platform game favored the PlayStation. I did that when I was 12. PlayStation fans do the same thing just with Uncharted, Killzone, and God of War. But when I learned the truth years later and it's that Saturn was, "arguably" more powerful (when coded by gods like Naka or Suzuki) but in reality was just a super complicated mess that had both strengths and weaknesses to the PlayStation's design...mostly weaknesses. The situation today with Xbox and PS3 is so similar (except reversed) that it's actually incredibly ironic. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
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Playstation 3
Flipper lag theory
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