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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Flipper lag theory
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<blockquote data-quote="smbhax" data-source="post: 48104" data-attributes="member: 396"><p>Ooh, thanks for the clarifications, guys! I'm officially out of ideas for the slightly fudgier flipper action in TPA (at 720p) vs PHoF then.</p><p></p><p>Like, one TPA example is sometimes you'll flip at a ball that's coming down the table to the tip of the flipper, it'll seem to miss somehow and the ball continues moving, but then a split-second later the ball, now past the flippers, reacts to a flipper hit and is miraculously saved from certain death! Basically I feel a bit of clumsiness with the tips of the flippers when I'm trying to dink or juggle a ball around--the collision distance or timing is sometimes noticeably off a bit in those situations, whereas it always feels right on the money in PHoF. (Edit: Hm you know maybe that stuff *is* symptomatic of the through-the-flipper bug as SYT just described it!)</p><p></p><p>Mike, would those extra physics updates you mentioned be what causes two balls heading toward each other at high speed to rebound maybe an "inch" or so *before* they seem to touch in TPA? Someone else here pointed that phenomenon out a while back, can't find the original post at the moment though. (Update: ah it's <a href="http://digitalpinballfans.com/showthread.php/2315-Multiball-Glitch-on-every-Table-and-Black-Hole-Glitch" target="_blank">here</a>, complete with example video. Thanks, Biff!)</p></blockquote><p></p>
[QUOTE="smbhax, post: 48104, member: 396"] Ooh, thanks for the clarifications, guys! I'm officially out of ideas for the slightly fudgier flipper action in TPA (at 720p) vs PHoF then. Like, one TPA example is sometimes you'll flip at a ball that's coming down the table to the tip of the flipper, it'll seem to miss somehow and the ball continues moving, but then a split-second later the ball, now past the flippers, reacts to a flipper hit and is miraculously saved from certain death! Basically I feel a bit of clumsiness with the tips of the flippers when I'm trying to dink or juggle a ball around--the collision distance or timing is sometimes noticeably off a bit in those situations, whereas it always feels right on the money in PHoF. (Edit: Hm you know maybe that stuff *is* symptomatic of the through-the-flipper bug as SYT just described it!) Mike, would those extra physics updates you mentioned be what causes two balls heading toward each other at high speed to rebound maybe an "inch" or so *before* they seem to touch in TPA? Someone else here pointed that phenomenon out a while back, can't find the original post at the moment though. (Update: ah it's [url=http://digitalpinballfans.com/showthread.php/2315-Multiball-Glitch-on-every-Table-and-Black-Hole-Glitch]here[/url], complete with example video. Thanks, Biff!) [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Flipper lag theory
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