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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Flipper lag theory
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<blockquote data-quote="Tann" data-source="post: 90752" data-attributes="member: 2327"><p>Yes, I remember this, it was brakel: "<em>The Milwaukee show was where I was told that they had found the problem and knew how to fix it. One of their guys said that in the last week they found the cause and probable fix for the remaining PS3 lag and will push out the fix asap. I think it is a priority. They've been looking at how to fix it for almost a year."</em></p><p></p><p></p><p></p><p>Before the last update, when I pressed L1/R1 buttons, the flip moved 1/2 second later. It was unplayable. A lot of ball drains and awful "horizontal" shots.</p><p></p><p>After the last update, at last, no more delay. The flip reacts as soon as I press the button.</p><p></p><p>The PS3 lag was that for me.</p><p></p><p>But as MonkeyGrass said above, "<em>there was always some residual "stuttering" and frame drop, especially on the lower half of the playfield, and very noticeable during multi-balls in particular.</em>"</p><p></p><p>This flaw hasn't been fixed... For me, FS worked on the laggy control in 1920x1080. And it was their statement reported by brakel, I guess.</p><p></p><p>Now, have they worked on this frame drop too? I don't know.</p><p></p><p>The only thing I know, is that I finally can play TPA at its higher resolution, and it's visually splendid. And I'm very happy with that.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p>This frame drop is sometimes annoying, because it's very obvious when it happens (huge ball "stuttering"), but it's not a big "gamebreaking" problem, as the laggy control was.</p><p></p><p>But, if Farsight works on it too, it would be a good news.</p></blockquote><p></p>
[QUOTE="Tann, post: 90752, member: 2327"] Yes, I remember this, it was brakel: "[I]The Milwaukee show was where I was told that they had found the problem and knew how to fix it. One of their guys said that in the last week they found the cause and probable fix for the remaining PS3 lag and will push out the fix asap. I think it is a priority. They've been looking at how to fix it for almost a year."[/i] Before the last update, when I pressed L1/R1 buttons, the flip moved 1/2 second later. It was unplayable. A lot of ball drains and awful "horizontal" shots. After the last update, at last, no more delay. The flip reacts as soon as I press the button. The PS3 lag was that for me. But as MonkeyGrass said above, "[I]there was always some residual "stuttering" and frame drop, especially on the lower half of the playfield, and very noticeable during multi-balls in particular.[/I]" This flaw hasn't been fixed... For me, FS worked on the laggy control in 1920x1080. And it was their statement reported by brakel, I guess. Now, have they worked on this frame drop too? I don't know. The only thing I know, is that I finally can play TPA at its higher resolution, and it's visually splendid. And I'm very happy with that.:cool: This frame drop is sometimes annoying, because it's very obvious when it happens (huge ball "stuttering"), but it's not a big "gamebreaking" problem, as the laggy control was. But, if Farsight works on it too, it would be a good news. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Flipper lag theory
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