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Farsight Studios
The Pinball Arcade / Farsight Studios
For Duffers: The BASIC Goals You Just Can't Get
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<blockquote data-quote="EldarOfSuburbia" data-source="post: 218237" data-attributes="member: 4106"><p>AFM - hold down the left flipper when you plunge the ball, the ball will go all the way round the loop to the left flipper. Make one of the flashing shots (left orbit, left ramp, right ramp, right orbit) to score the Super Skill Shot.</p><p></p><p>WD - Plunge the ball into the small gap below the T-A-X-I standups, it will award a lock, points, and something else. You can keep doing it too.</p><p></p><p></p><p></p><p>It's all TPA's plunger. Try nudging when the ball is level with the 100K hole, that helps some.</p><p></p><p></p><p></p><p>Making ramps gains you Cheat Games. If you have a Cheat Game available and lose a casino game (easiest by far to lose deliberately is Hi-Lo), the Cheat Game is used up and the loss in converted to a win.</p><p></p><p></p><p></p><p>Getting 70M without destroying 2 castles is pretty impressive, really. Learn to nudge early after hitting the closed castle gate. Learn the angles the ball will come back at. Shooting the castle with a rolling ball is all but impossible, too, so trap the ball first.</p><p></p><p></p><p></p><p>The Cellar is the vari-target (push-back target) in the upper left part of the table. After a few hits to push the target all the way back, the ball will drop in and you collect the lit Cellar award (ATM Card, Teller Note, Explosives, Vault Letter, Outlanes Lit). Except when the Cellar is lit to start/re-start the board game.</p><p></p><p></p><p></p><p>Yep, that's perhaps the trickiest of those listed. As has been mentioned, hold the ball on the right flipper until the Harem lamp is lt on the left orbit. I find changing camera angles to the lowest helps aiming here.</p><p></p><p></p><p></p><p>The one that eluded me longest was 180s on Goin' Nuts.</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 218237, member: 4106"] AFM - hold down the left flipper when you plunge the ball, the ball will go all the way round the loop to the left flipper. Make one of the flashing shots (left orbit, left ramp, right ramp, right orbit) to score the Super Skill Shot. WD - Plunge the ball into the small gap below the T-A-X-I standups, it will award a lock, points, and something else. You can keep doing it too. It's all TPA's plunger. Try nudging when the ball is level with the 100K hole, that helps some. Making ramps gains you Cheat Games. If you have a Cheat Game available and lose a casino game (easiest by far to lose deliberately is Hi-Lo), the Cheat Game is used up and the loss in converted to a win. Getting 70M without destroying 2 castles is pretty impressive, really. Learn to nudge early after hitting the closed castle gate. Learn the angles the ball will come back at. Shooting the castle with a rolling ball is all but impossible, too, so trap the ball first. The Cellar is the vari-target (push-back target) in the upper left part of the table. After a few hits to push the target all the way back, the ball will drop in and you collect the lit Cellar award (ATM Card, Teller Note, Explosives, Vault Letter, Outlanes Lit). Except when the Cellar is lit to start/re-start the board game. Yep, that's perhaps the trickiest of those listed. As has been mentioned, hold the ball on the right flipper until the Harem lamp is lt on the left orbit. I find changing camera angles to the lowest helps aiming here. The one that eluded me longest was 180s on Goin' Nuts. [/QUOTE]
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The Pinball Arcade / Farsight Studios
For Duffers: The BASIC Goals You Just Can't Get
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