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The Pinball Arcade / Farsight Studios
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<blockquote data-quote="bavelb" data-source="post: 5330" data-attributes="member: 358"><p>I have learned to really keep my cool when playing TOTAN. There are a ton of features on the table that make the ball make an unexpected turn and entice you into a flipfest. Don't get yourself lured into this, force yourself to put the ball on a flipper and take a breath. Especially the Lamp is so attractive to shoot to rake up the turns, wishes and lightning score, but more often then not it results into a drain. I now generally take the lampturns as they come, IGNORE the damn lightning lamp untill it gets into the REALLY attractive stages (150k and up) and don't put up the x3 lamp score at early stages unless you are 1/2 shots away from starting multiball with it. </p><p></p><p>At the start, use wishes for x3 fireball, x3 Tiger loops or Jewels. I tend to only use wishes for jewels when it's one of the harder/riskier ones (Roc, Ali Baba, Flying horse) or when I have a ruby (and even then I sometimes pass on a jewel if I'm on an easy one or almost finished one).</p><p></p><p>Fireballs are a hazard as well. I try to only shoot for it when the ball is on my left flipper, because shooting with the right can cause a ton of unexpected bounces and during fireball the bottle won't hold the ball with it's magnet. So when on the right flipper, I try to build it up by shooting the ramp untill the divider steers it to my left (or I can bounce/pass it from right to left) before I take a shot often resulting in a 800k shot (hopefully with the x3 modifier).</p><p></p><p>Another tip when it comes to shooting the lamp if you do want to rack it up a bit faster, is to shoot it when the geniebottle is lighted or multiball is about to start. This way the risk of a bouncing flipfest is lessened due to the magnet giving you a breather.</p><p></p><p>Also the genie is a damn hazard, really take note of the lampposition when deciding to shoot for him. Only shoot the genie from the right flipper when the "lampposts" are vertical or close to. Otherwise, use the left flipper to shoot the genie, either directly or by banking it of the spot targets above the lamp (the ones you can shoot to spell SESAME).</p><p></p><p>At multiball, ignore the genie. Focus on the lamp, the genie jackpot almost comes automatically that way. Keep at least 1 ball under control, while you take potshots at the lamp with the other(s). On early multiballs, you can even decide to trap all balls and let the lightning time out, so you can rack up 15 more spins, get another wish and another level (or 2) of lightning. This is ofcourse assuming you didn't get into multiball with a x3 multiplier on the lamp <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Plus, I nudge like a mofo on that table, trying to avoid the areas that cause those unexpected bounces, or those STDM drains like Tiger loops.</p><p></p><p>I love TOTAN due to the above strategizing, the fact it lures you into certain pitfalls away from said strategies, a lot of times literally ("come, shoot it again!!") and the risk/reward factor of that damn lamp amd genie.</p></blockquote><p></p>
[QUOTE="bavelb, post: 5330, member: 358"] I have learned to really keep my cool when playing TOTAN. There are a ton of features on the table that make the ball make an unexpected turn and entice you into a flipfest. Don't get yourself lured into this, force yourself to put the ball on a flipper and take a breath. Especially the Lamp is so attractive to shoot to rake up the turns, wishes and lightning score, but more often then not it results into a drain. I now generally take the lampturns as they come, IGNORE the damn lightning lamp untill it gets into the REALLY attractive stages (150k and up) and don't put up the x3 lamp score at early stages unless you are 1/2 shots away from starting multiball with it. At the start, use wishes for x3 fireball, x3 Tiger loops or Jewels. I tend to only use wishes for jewels when it's one of the harder/riskier ones (Roc, Ali Baba, Flying horse) or when I have a ruby (and even then I sometimes pass on a jewel if I'm on an easy one or almost finished one). Fireballs are a hazard as well. I try to only shoot for it when the ball is on my left flipper, because shooting with the right can cause a ton of unexpected bounces and during fireball the bottle won't hold the ball with it's magnet. So when on the right flipper, I try to build it up by shooting the ramp untill the divider steers it to my left (or I can bounce/pass it from right to left) before I take a shot often resulting in a 800k shot (hopefully with the x3 modifier). Another tip when it comes to shooting the lamp if you do want to rack it up a bit faster, is to shoot it when the geniebottle is lighted or multiball is about to start. This way the risk of a bouncing flipfest is lessened due to the magnet giving you a breather. Also the genie is a damn hazard, really take note of the lampposition when deciding to shoot for him. Only shoot the genie from the right flipper when the "lampposts" are vertical or close to. Otherwise, use the left flipper to shoot the genie, either directly or by banking it of the spot targets above the lamp (the ones you can shoot to spell SESAME). At multiball, ignore the genie. Focus on the lamp, the genie jackpot almost comes automatically that way. Keep at least 1 ball under control, while you take potshots at the lamp with the other(s). On early multiballs, you can even decide to trap all balls and let the lightning time out, so you can rack up 15 more spins, get another wish and another level (or 2) of lightning. This is ofcourse assuming you didn't get into multiball with a x3 multiplier on the lamp :) Plus, I nudge like a mofo on that table, trying to avoid the areas that cause those unexpected bounces, or those STDM drains like Tiger loops. I love TOTAN due to the above strategizing, the fact it lures you into certain pitfalls away from said strategies, a lot of times literally ("come, shoot it again!!") and the risk/reward factor of that damn lamp amd genie. [/QUOTE]
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