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Farsight Studios
The Pinball Arcade / Farsight Studios
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<blockquote data-quote="Mike Reitmeyer" data-source="post: 138155" data-attributes="member: 132"><p>Collisions meshes are same on all platforms. There is no LODs for collisions (only visible meshes). When a device runs at 30fps, the physics update is run twice per frame, so it still runs the same physics. Someone playing at 30fps is at a disadvantage cause the visuals are updated less, so it's harder to keep track of the ball. For example, if a ball is moving 6 inches per second. On a 60fps machine you will see it move 1/10th of an inch every frame. On a 30fps machine it will move 2/10ths of an inch. Over a 1 second period the ball will move the same distance, but the visuals will appear more choppy. This is easier to see when the ball is moving really fast.</p><p></p><p>Hope that clarifies a bit.</p><p></p><p></p><p></p><p>I looked into the issues a little today, but am having trouble finding the problem. I'm going to spend more time in the up coming weeks to find a solution.</p></blockquote><p></p>
[QUOTE="Mike Reitmeyer, post: 138155, member: 132"] Collisions meshes are same on all platforms. There is no LODs for collisions (only visible meshes). When a device runs at 30fps, the physics update is run twice per frame, so it still runs the same physics. Someone playing at 30fps is at a disadvantage cause the visuals are updated less, so it's harder to keep track of the ball. For example, if a ball is moving 6 inches per second. On a 60fps machine you will see it move 1/10th of an inch every frame. On a 30fps machine it will move 2/10ths of an inch. Over a 1 second period the ball will move the same distance, but the visuals will appear more choppy. This is easier to see when the ball is moving really fast. Hope that clarifies a bit. I looked into the issues a little today, but am having trouble finding the problem. I'm going to spend more time in the up coming weeks to find a solution. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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