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Farsight Studios
The Pinball Arcade / Farsight Studios
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<blockquote data-quote="Just Some Guy" data-source="post: 11295" data-attributes="member: 671"><p>So this has partly been brought on due to the Frankenstein-related bugs in Monster Bash, but it's something I've been thinking about for a while.</p><p></p><p>It's great that there's an option to lock the camera so that it doesn't follow the ball around, and now there's an option to disable the multiball camera. (was that added recently, or did I just miss it before?)</p><p></p><p>But it would be nice to <em>completely</em> lock the camera. I find it really distracting when the camera pans over the tables when a special mode is activated, or the way the camera pans up at the start of TotAN/BoP to show you the skill shot.</p><p></p><p>It seems like you would still need some camera movement when plunging the ball, but I don't see why it needs to zoom in as close as it does—it really only needs to pan over the current camera view so you can see it, rather than changing wildly as it does just now.</p><p></p><p>A lot of the newer tables seem to only have a button rather than a plunger as well, so they wouldn't even need to change the camera and you could have it completely locked.</p><p></p><p></p><p>Oh, and being able to skip the "free game" sequence at the end of tables would be nice.</p></blockquote><p></p>
[QUOTE="Just Some Guy, post: 11295, member: 671"] So this has partly been brought on due to the Frankenstein-related bugs in Monster Bash, but it's something I've been thinking about for a while. It's great that there's an option to lock the camera so that it doesn't follow the ball around, and now there's an option to disable the multiball camera. (was that added recently, or did I just miss it before?) But it would be nice to [i]completely[/i] lock the camera. I find it really distracting when the camera pans over the tables when a special mode is activated, or the way the camera pans up at the start of TotAN/BoP to show you the skill shot. It seems like you would still need some camera movement when plunging the ball, but I don't see why it needs to zoom in as close as it does—it really only needs to pan over the current camera view so you can see it, rather than changing wildly as it does just now. A lot of the newer tables seem to only have a button rather than a plunger as well, so they wouldn't even need to change the camera and you could have it completely locked. Oh, and being able to skip the "free game" sequence at the end of tables would be nice. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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