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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Funhouse (1990)
Funhouse. 464m. Ball one. No balls inplay or by plunger. Call attendant not working.
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<blockquote data-quote="Sean DonCarlos" data-source="post: 20378" data-attributes="member: 152"><p>I think it would still be worthwhile to implement some user-activated feature to reset the balls to a known state. As more tables are released, each will bring the possibility of obscure bugs that will be difficult to anticipate, reproduce and fix. Having some sort of "table recovery" option in place for use when unexpected weirdness occurs would lessen the impact of these bugs on players, even if we can't identify what causes a particular issue yet. I could see where this feature might be difficult to implement, as the ROM might get confused if (for example) balls were suddenly "reset" and disappeared from physical locks, but I think the idea at least worth looking into. Of course, I just play the tables, not develop them, so feel free to disregard me if I'm heading completely off base!</p><p></p><p>Even if we just had an "end game in progress" option (with appropriate safeguards against accidental activation!) so that we could force a malfunctioning game to a semi-graceful conclusion and preserve whatever scores/goals we had attained up to the point when the problem occurred, I think players would be happier.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 20378, member: 152"] I think it would still be worthwhile to implement some user-activated feature to reset the balls to a known state. As more tables are released, each will bring the possibility of obscure bugs that will be difficult to anticipate, reproduce and fix. Having some sort of "table recovery" option in place for use when unexpected weirdness occurs would lessen the impact of these bugs on players, even if we can't identify what causes a particular issue yet. I could see where this feature might be difficult to implement, as the ROM might get confused if (for example) balls were suddenly "reset" and disappeared from physical locks, but I think the idea at least worth looking into. Of course, I just play the tables, not develop them, so feel free to disregard me if I'm heading completely off base! Even if we just had an "end game in progress" option (with appropriate safeguards against accidental activation!) so that we could force a malfunctioning game to a semi-graceful conclusion and preserve whatever scores/goals we had attained up to the point when the problem occurred, I think players would be happier. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Funhouse (1990)
Funhouse. 464m. Ball one. No balls inplay or by plunger. Call attendant not working.
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