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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Funhouse (1990)
Funhouse. 464m. Ball one. No balls inplay or by plunger. Call attendant not working.
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<blockquote data-quote="pezpunk" data-source="post: 25496" data-attributes="member: 951"><p>this is a very cool and elegant idea.</p><p></p><p>it makes perfect sense that the ROMs would not have built-in logic for dealing with balls that dematerialize out of traps. i think we all get that such logic would be complicated and need to be tailored for every table, and likely to introduce other unforeseen bugs.</p><p></p><p>obviously a completely infallible physics engine with mechanisms that function exactly as designed 100% of the time is preferable, but as in the real world, sometimes the unexpected happens. the greater the complexity of the system, the more difficult it is to predict and account for all possible scenarios.</p></blockquote><p></p>
[QUOTE="pezpunk, post: 25496, member: 951"] this is a very cool and elegant idea. it makes perfect sense that the ROMs would not have built-in logic for dealing with balls that dematerialize out of traps. i think we all get that such logic would be complicated and need to be tailored for every table, and likely to introduce other unforeseen bugs. obviously a completely infallible physics engine with mechanisms that function exactly as designed 100% of the time is preferable, but as in the real world, sometimes the unexpected happens. the greater the complexity of the system, the more difficult it is to predict and account for all possible scenarios. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Funhouse (1990)
Funhouse. 464m. Ball one. No balls inplay or by plunger. Call attendant not working.
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