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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Funhouse (1990)
Funhouse. 464m. Ball one. No balls inplay or by plunger. Call attendant not working.
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<blockquote data-quote="Sean DonCarlos" data-source="post: 94006" data-attributes="member: 152"><p>This won't work on any table that has physical locks that register a lock when the ball passes a certain switch but do not actually have a switch in the lock area itself (like Cirqus Voltaire's Highwire lock and Twilight Zone's lock). The ROMs for these tables assume that once a ball is in a lock, it doesn't leave the lock until the ROM tells the table to release it. If you destroy all balls, you will be unable to replace them in step 5, because the balls in these locks are not being registered by any switch. So when multiball starts, the ROM will direct the lock to release the ball(s) that it thinks should be in there, but they will not be there. Confusion will ensue.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 94006, member: 152"] This won't work on any table that has physical locks that register a lock when the ball passes a certain switch but do not actually have a switch in the lock area itself (like Cirqus Voltaire's Highwire lock and Twilight Zone's lock). The ROMs for these tables assume that once a ball is in a lock, it doesn't leave the lock until the ROM tells the table to release it. If you destroy all balls, you will be unable to replace them in step 5, because the balls in these locks are not being registered by any switch. So when multiball starts, the ROM will direct the lock to release the ball(s) that it thinks should be in there, but they will not be there. Confusion will ensue. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Funhouse (1990)
Funhouse. 464m. Ball one. No balls inplay or by plunger. Call attendant not working.
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