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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Funhouse (1990)
Funhouse - Not so fun sometimes. But it could be!
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<blockquote data-quote="pezpunk" data-source="post: 221623" data-attributes="member: 951"><p>first of all, cool post! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>disagree with this one. i own a Funhouse, and i can tell you that the kick out *IS* different and somewhat random, especially when there is more than one ball in there. also, no, balls do not come out exactly the same way every time in real life. that would be (and is, on many TPA tables) boring. </p><p></p><p></p><p></p><p>i've seen that, and i agree, that's a bug.</p><p></p><p></p><p></p><p>not quite sure what you mean .. are you saying on a weak plunge from the left plunger, the ball will sometimes bounce over to the left flipper inlane? if so, that also happens in real life and is desired behavior, to discourage repeated tries at a weak plunge.</p><p></p><p></p><p></p><p>yeah, the plunger can be a little wonky...</p><p></p><p></p><p></p><p>that gulp kick out is a bit unpredictable in real life, it should not be the same every time, but it also probably shouldn't go straight down the gutter. solenoids do NOT fire exactly the same every time. tiny differences in voltage or ricochets or temperature or whatever do have real-world effects. pinball is rarely an exact science.</p><p></p><p></p><p></p><p>again, i gotta disagree. these are physical machines and balls don't always kick out and ricochet the same way every time. that physicality and randomness is what makes the game exciting -- dealing with quick unexpected physical interactions. it's something that's very hard to simulate, but programming in multiple random options is definitely better than having one pixel-perfect kick out that happens every time.</p><p></p><p></p><p></p><p>hitting Rudy (once) definitely re-lights the mystery mirror, if the mirror is not already lit. what "lit" means is one of the features on the mirror will blink, and if you hit the hole, it activates that feature. (unless you've already completed the mystery mirror on that ball)</p><p></p><p></p><p></p><p>nah it's cool - love this game too!!</p></blockquote><p></p>
[QUOTE="pezpunk, post: 221623, member: 951"] first of all, cool post! :) disagree with this one. i own a Funhouse, and i can tell you that the kick out *IS* different and somewhat random, especially when there is more than one ball in there. also, no, balls do not come out exactly the same way every time in real life. that would be (and is, on many TPA tables) boring. i've seen that, and i agree, that's a bug. not quite sure what you mean .. are you saying on a weak plunge from the left plunger, the ball will sometimes bounce over to the left flipper inlane? if so, that also happens in real life and is desired behavior, to discourage repeated tries at a weak plunge. yeah, the plunger can be a little wonky... that gulp kick out is a bit unpredictable in real life, it should not be the same every time, but it also probably shouldn't go straight down the gutter. solenoids do NOT fire exactly the same every time. tiny differences in voltage or ricochets or temperature or whatever do have real-world effects. pinball is rarely an exact science. again, i gotta disagree. these are physical machines and balls don't always kick out and ricochet the same way every time. that physicality and randomness is what makes the game exciting -- dealing with quick unexpected physical interactions. it's something that's very hard to simulate, but programming in multiple random options is definitely better than having one pixel-perfect kick out that happens every time. hitting Rudy (once) definitely re-lights the mystery mirror, if the mirror is not already lit. what "lit" means is one of the features on the mirror will blink, and if you hit the hole, it activates that feature. (unless you've already completed the mystery mirror on that ball) nah it's cool - love this game too!! [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Funhouse (1990)
Funhouse - Not so fun sometimes. But it could be!
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