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<blockquote data-quote="phreaker47" data-source="post: 52723" data-attributes="member: 853"><p><strong>Advanced Tips (aka, Point-Mongering Edition)</strong></p><p></p><p>First, again, great writeup by the OP. It does a good job explaining all the features, what should be focused on, and good general strategy.</p><p></p><p>I'll share a few more critical tips now that I've had my end-all be-all game and I'll be moving on to something else. I'll have fun watching you guys chase the leaderboards <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p>There are two and only two things to concentrate on, and in THIS order:</p><p></p><p>1) Complete the mystery mirror on every ball</p><p>2) Midnight Multiball / Million Plus</p><p></p><p>(Edit: the other things... the additional EBs, Rudy hits, etc... these will all happen naturally over the course of a game)</p><p></p><p><strong><u>Mystery Mirror</u></strong></p><p></p><p>This is the source for unlimited extra balls that will keep your game going. As the OP stated, if you don't complete it, it's an extra ball wasted because you'll have to do it on the next ball... and the mirror is disabled for the remainder of that ball once you do complete it. The other EBs (replay score, special, steps award, gangway) can all only be awarded once, to my knowledge. So again, although Midnight Multiball is going to be your source for the big points, you should always always concentrate on completing the mystery mirror first on each ball.</p><p></p><p><strong>Strategy:</strong> </p><p></p><p>Pretty simple. Trap right, shoot mirror. Dead pass to left from eject, shoot lock, shoot Rudy, repeat.</p><p></p><p>Additional tips: </p><p></p><p>- Also practice the superdog-to-mirror shot from the left flipper. Since post transferring is fairly unreliable in this game, this shot is also critical. It is also critical when you shift focus to Midnight Multiball. More on that in a moment. </p><p>- The "Steps Gate Open" award is valuable. It's different from simply lighting the steps ramp in a very key way: it will save you from a left outlane drain. So when you get it, AVOID shooting the steps ramp to keep that as insurance.</p><p>- Quick Multiball can be lucrative, but be mindful of the double drain and concentrate on ball control to avoid that (ie, better to let one ball drain than to do something risky that can lose both... and if that happens, that's another EB you won't get.) Also, see tips below regarding multi-ball control and using the mirror shot to your advantage.</p><p>- As the OP says, ignore Superdog. Just flat-out ignore it. Waste of time and you are creating drain hazards.</p><p>- As for Super Frenzy, yes you can indeed get some epic points if you can start midnight multiball right after it starts, and especially if you can stack a regular frenzy on top of that to add time to the clock (up to 35 seconds). However, DO NOT delay picking up SF when it is lit, in an attempt to achieve the multiball stack, or you'll end up sorry. Trust me, in the long run, you just want to be sure you pick up SF before losing the ball. It's not even about the bonus points, it's about having that EB available on the next ball again. That is the priority. Once SF starts, if you want to try to rack it up, throw it up the left gangway into the pop bumpers. If you're lucky, the ball will rattle around off them for a while and jack up the SF bonus. Be aware it's a potential SDTM hazard though... but you've completed the mirror at this point, so go for it if you wish. If you DO get the multiball stack, FIRE AWAY with reckless abandon! It doesn't really fit the "tight game" strategy I'm trying to emphasize here... but hell, it's fun. Just don't lose all three.</p><p></p><p><strong><u>Midnight Multiball</u></strong></p><p></p><p>So you've completed the mirror... or maybe, you got to 11:30 before completing the mirror. If so, that's okay, get going with multiball since it's tougher to get the Rudy hits at this point (because Lock is lit). Just remember if the mirror is incomplete, get right back to that when MM ends.</p><p></p><p><strong>Strategy:</strong></p><p></p><p>The OP covered MM strategy pretty well, so I won't say too much here. I DO believe in letting that third ball go. I don't do that immediately, but if I have the chance to get one trapped in each flipper, I'll let that third one go. The vast majority of your Million Plus shots are going to be with two balls, not three. It's tough to keep things under control with three, so don't be afraid to let that third one go. But to re-emphasize general strategy: Shoot trap door, shoot steps ramp, repeat (duh).</p><p></p><p>Additional tips:</p><p></p><p>- Think of your starting goal as always trying to get one ball trapped on each flipper. From here you can: Shoot lock, shoot trap door (if already open), or, Shoot ramp -> Shoot lock -> Shoot trap door (and as the ramp ball comes back to the left flipper, try for the superdog to mirror shot, or even a shot straight to the lock is possible)</p><p>- As OP stated, the mirror eject is your friend, ESPECIALLY here. You can trap on the right, or dead pass trap on the left, 99% of the time (watch out for the occasional unpredictable eject though, especially when two or three balls are in there at the same time). USE this to your advantage in MM and at every opportunity. Let's say for example you have one ball trapped on the right, and the other ball is entering the mirror. Quickly shoot your trapped ball into the mirror as well, just before the other one ejects (so they don't bunch up in there and give you that unpredictable eject). That way, you're free to trap left and then trap right again. Now rack up those unlimited ten millions!!</p><p>- <strong>Here's the big one.</strong> Some would call this tedium, and they'd be right. But if you really want to shoot for the leaderboards, this is what you have to do. When you've completed the mirror, and you are now tasked with running up the clock to 11:30, <em>shoot the mirror shot over and over.</em> Each shot will give you only 15 minutes, BUT you can trap right and repeat this, <em>safely.</em> The mirror shot is VERY easy to master and you should rarely miss it. Yes, it takes time and yes, it's tempting to throw the ball into the maxed jet bumpers for a potentially quick clock run-up, but it's risky and will cost you in the long run. This post is about getting high scores. If that's what you want, trust me.</p><p></p><p></p><p><strong>Regarding the trap door shot:</strong></p><p></p><p>As was discussed previously in this thread, I had a difficult time finding the sweet spot for the all-important trap door shot. On the Vita, I adopted the strategy of hitting that shot as EARLY as possible, which can result in a shot that caroms into the trap door. This is for when the ball ejects from the lock (thanks to <strong>MAYUH</strong> for that most valuable tip.) If the ball is coming from Rudy's Hideout or a right-to-left gangway shot, a more "traditional" aim is usually more successful. Your results may vary (possibly even depending on platform). I can confirm this method also works for the PS3, although, I have found that on the PS3 taking direct aim at the trap door also seems feasible. I just couldn't do that on the Vita for some reason.</p><p></p><p><strong>Fun Fact:</strong> It appears that Rudy hits max out at 255. Once you go over that, it flips back to zero and you no longer get all that bonus. :/</p><p></p><p><strong>And finally, a challenge to the rest of you...</strong></p><p></p><p>Will this game register 1,000,000,000 + points? I welcome some brave soul to find out. Today, I killed my game at 998 million, because I was afraid to find out the hard way. If it will indeed register over a billion (and not reset to zero), then I may one day renew my interest in this game.</p></blockquote><p></p>
[QUOTE="phreaker47, post: 52723, member: 853"] [b]Advanced Tips (aka, Point-Mongering Edition)[/b] First, again, great writeup by the OP. It does a good job explaining all the features, what should be focused on, and good general strategy. I'll share a few more critical tips now that I've had my end-all be-all game and I'll be moving on to something else. I'll have fun watching you guys chase the leaderboards :cool: There are two and only two things to concentrate on, and in THIS order: 1) Complete the mystery mirror on every ball 2) Midnight Multiball / Million Plus (Edit: the other things... the additional EBs, Rudy hits, etc... these will all happen naturally over the course of a game) [B][U]Mystery Mirror[/U][/B] This is the source for unlimited extra balls that will keep your game going. As the OP stated, if you don't complete it, it's an extra ball wasted because you'll have to do it on the next ball... and the mirror is disabled for the remainder of that ball once you do complete it. The other EBs (replay score, special, steps award, gangway) can all only be awarded once, to my knowledge. So again, although Midnight Multiball is going to be your source for the big points, you should always always concentrate on completing the mystery mirror first on each ball. [B]Strategy:[/B] Pretty simple. Trap right, shoot mirror. Dead pass to left from eject, shoot lock, shoot Rudy, repeat. Additional tips: - Also practice the superdog-to-mirror shot from the left flipper. Since post transferring is fairly unreliable in this game, this shot is also critical. It is also critical when you shift focus to Midnight Multiball. More on that in a moment. - The "Steps Gate Open" award is valuable. It's different from simply lighting the steps ramp in a very key way: it will save you from a left outlane drain. So when you get it, AVOID shooting the steps ramp to keep that as insurance. - Quick Multiball can be lucrative, but be mindful of the double drain and concentrate on ball control to avoid that (ie, better to let one ball drain than to do something risky that can lose both... and if that happens, that's another EB you won't get.) Also, see tips below regarding multi-ball control and using the mirror shot to your advantage. - As the OP says, ignore Superdog. Just flat-out ignore it. Waste of time and you are creating drain hazards. - As for Super Frenzy, yes you can indeed get some epic points if you can start midnight multiball right after it starts, and especially if you can stack a regular frenzy on top of that to add time to the clock (up to 35 seconds). However, DO NOT delay picking up SF when it is lit, in an attempt to achieve the multiball stack, or you'll end up sorry. Trust me, in the long run, you just want to be sure you pick up SF before losing the ball. It's not even about the bonus points, it's about having that EB available on the next ball again. That is the priority. Once SF starts, if you want to try to rack it up, throw it up the left gangway into the pop bumpers. If you're lucky, the ball will rattle around off them for a while and jack up the SF bonus. Be aware it's a potential SDTM hazard though... but you've completed the mirror at this point, so go for it if you wish. If you DO get the multiball stack, FIRE AWAY with reckless abandon! It doesn't really fit the "tight game" strategy I'm trying to emphasize here... but hell, it's fun. Just don't lose all three. [B][U]Midnight Multiball[/U][/B] So you've completed the mirror... or maybe, you got to 11:30 before completing the mirror. If so, that's okay, get going with multiball since it's tougher to get the Rudy hits at this point (because Lock is lit). Just remember if the mirror is incomplete, get right back to that when MM ends. [B]Strategy:[/B] The OP covered MM strategy pretty well, so I won't say too much here. I DO believe in letting that third ball go. I don't do that immediately, but if I have the chance to get one trapped in each flipper, I'll let that third one go. The vast majority of your Million Plus shots are going to be with two balls, not three. It's tough to keep things under control with three, so don't be afraid to let that third one go. But to re-emphasize general strategy: Shoot trap door, shoot steps ramp, repeat (duh). Additional tips: - Think of your starting goal as always trying to get one ball trapped on each flipper. From here you can: Shoot lock, shoot trap door (if already open), or, Shoot ramp -> Shoot lock -> Shoot trap door (and as the ramp ball comes back to the left flipper, try for the superdog to mirror shot, or even a shot straight to the lock is possible) - As OP stated, the mirror eject is your friend, ESPECIALLY here. You can trap on the right, or dead pass trap on the left, 99% of the time (watch out for the occasional unpredictable eject though, especially when two or three balls are in there at the same time). USE this to your advantage in MM and at every opportunity. Let's say for example you have one ball trapped on the right, and the other ball is entering the mirror. Quickly shoot your trapped ball into the mirror as well, just before the other one ejects (so they don't bunch up in there and give you that unpredictable eject). That way, you're free to trap left and then trap right again. Now rack up those unlimited ten millions!! - [B]Here's the big one.[/B] Some would call this tedium, and they'd be right. But if you really want to shoot for the leaderboards, this is what you have to do. When you've completed the mirror, and you are now tasked with running up the clock to 11:30, [I]shoot the mirror shot over and over.[/I] Each shot will give you only 15 minutes, BUT you can trap right and repeat this, [I]safely.[/I] The mirror shot is VERY easy to master and you should rarely miss it. Yes, it takes time and yes, it's tempting to throw the ball into the maxed jet bumpers for a potentially quick clock run-up, but it's risky and will cost you in the long run. This post is about getting high scores. If that's what you want, trust me. [B]Regarding the trap door shot:[/B] As was discussed previously in this thread, I had a difficult time finding the sweet spot for the all-important trap door shot. On the Vita, I adopted the strategy of hitting that shot as EARLY as possible, which can result in a shot that caroms into the trap door. This is for when the ball ejects from the lock (thanks to [B]MAYUH[/B] for that most valuable tip.) If the ball is coming from Rudy's Hideout or a right-to-left gangway shot, a more "traditional" aim is usually more successful. Your results may vary (possibly even depending on platform). I can confirm this method also works for the PS3, although, I have found that on the PS3 taking direct aim at the trap door also seems feasible. I just couldn't do that on the Vita for some reason. [B]Fun Fact:[/B] It appears that Rudy hits max out at 255. Once you go over that, it flips back to zero and you no longer get all that bonus. :/ [B]And finally, a challenge to the rest of you...[/B] Will this game register 1,000,000,000 + points? I welcome some brave soul to find out. Today, I killed my game at 998 million, because I was afraid to find out the hard way. If it will indeed register over a billion (and not reset to zero), then I may one day renew my interest in this game. [/QUOTE]
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