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Zen Studios
Table Talk: Williams Pinball
FX3 Williams Thoughts
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<blockquote data-quote="Gorgias32" data-source="post: 279154" data-attributes="member: 5914"><p>Yes, they will definitely need to tweak individual tables for the vacuum ramp stuff. It would be interesting, though, to just enable "classic" physics on some of the older Zen tables without much modification (other than keeping them from crashing). What would the super combo-y tables like World War Hulk or Droids be like if you had to really hit the ramps perfectly to even get up them? What would it be like to have the upper flipper in Spider Man brick into the post between the ramps as often as not?</p><p></p><p>I think it would be fun to have an option for some of the long-playing tables be able to be set to brutal difficulty, it would make you really think about scoring strategy relative to risk, which is part of what makes competitive pinball fun.</p></blockquote><p></p>
[QUOTE="Gorgias32, post: 279154, member: 5914"] Yes, they will definitely need to tweak individual tables for the vacuum ramp stuff. It would be interesting, though, to just enable "classic" physics on some of the older Zen tables without much modification (other than keeping them from crashing). What would the super combo-y tables like World War Hulk or Droids be like if you had to really hit the ramps perfectly to even get up them? What would it be like to have the upper flipper in Spider Man brick into the post between the ramps as often as not? I think it would be fun to have an option for some of the long-playing tables be able to be set to brutal difficulty, it would make you really think about scoring strategy relative to risk, which is part of what makes competitive pinball fun. [/QUOTE]
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Table Talk: Williams Pinball
FX3 Williams Thoughts
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