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Zen Studios
Table Talk: Williams Pinball
FX3 Williams Thoughts
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<blockquote data-quote="vikingerik" data-source="post: 280275" data-attributes="member: 3745"><p>The challenge for RFM isn't the licensing, it's the tech. Pinball 2000 is a whole different platform to implement, running on a 100 Mhz Pentium-class machine, which is like 20x the CPU power of anything WPC or earlier. It's doable technically, but it does represent quite a lot of effort to implement that whole new platform for what would be at most three tables.</p><p></p><p>Rendering the Pinball 2000 "holograms" has nothing to do with Zen's visuals. They aren't individual objects or overlays. The entire display is a single flat surface, it's just the computer running a normal display to a normal CRT monitor. Same as any other MAME-emulated machine. If the Pinball 2000 platform is implemented at all, that display surface can be located into 3d space easily.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 280275, member: 3745"] The challenge for RFM isn't the licensing, it's the tech. Pinball 2000 is a whole different platform to implement, running on a 100 Mhz Pentium-class machine, which is like 20x the CPU power of anything WPC or earlier. It's doable technically, but it does represent quite a lot of effort to implement that whole new platform for what would be at most three tables. Rendering the Pinball 2000 "holograms" has nothing to do with Zen's visuals. They aren't individual objects or overlays. The entire display is a single flat surface, it's just the computer running a normal display to a normal CRT monitor. Same as any other MAME-emulated machine. If the Pinball 2000 platform is implemented at all, that display surface can be located into 3d space easily. [/QUOTE]
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Zen Studios
Table Talk: Williams Pinball
FX3 Williams Thoughts
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