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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
GAME CENTER (Centre) IDs
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<blockquote data-quote="Shaneus" data-source="post: 18691" data-attributes="member: 204"><p>Not wanting to get defensive (but it'll probably come off like that! So anyway...) but I think the fair assumption was that with Game Center support would naturally be the implication that high-scores for individual tables could be compared between friends. Not that some irrelevant number would be generated based on your score, then added up between tables and put up as an indication of your worth compared to others.</p><p></p><p>For example... I haven't bought Ripley's. Does that mean I'm at a disadvantage simply because my effective score for that table would be zero while others who have paid for it (who may not necessarily be better at it than I) will be ranked higher regardless of skill level? It's not like WPC where everyone can have the same score because it's the same table pack that goes out to everyone... there will be people who choose not to have certain games (or play them, as is my personal case with BoP). And because they don't dig certain mechanics (hell, I'm fairly well completely over BoP) they're ranked lower? So basically, it's a b/s number because it's not a measure of skill per table, it's a measure of skill across the number of ones available for purchase, regardless of whether you've purchased or not.</p><p></p><p>I'd probably rather they didn't include it at all as opposed to including some worthless implementation that in essence, means squat in relation to people's scores on specific tables.</p></blockquote><p></p>
[QUOTE="Shaneus, post: 18691, member: 204"] Not wanting to get defensive (but it'll probably come off like that! So anyway...) but I think the fair assumption was that with Game Center support would naturally be the implication that high-scores for individual tables could be compared between friends. Not that some irrelevant number would be generated based on your score, then added up between tables and put up as an indication of your worth compared to others. For example... I haven't bought Ripley's. Does that mean I'm at a disadvantage simply because my effective score for that table would be zero while others who have paid for it (who may not necessarily be better at it than I) will be ranked higher regardless of skill level? It's not like WPC where everyone can have the same score because it's the same table pack that goes out to everyone... there will be people who choose not to have certain games (or play them, as is my personal case with BoP). And because they don't dig certain mechanics (hell, I'm fairly well completely over BoP) they're ranked lower? So basically, it's a b/s number because it's not a measure of skill per table, it's a measure of skill across the number of ones available for purchase, regardless of whether you've purchased or not. I'd probably rather they didn't include it at all as opposed to including some worthless implementation that in essence, means squat in relation to people's scores on specific tables. [/QUOTE]
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