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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
PC Beta
Game runs too fast
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<blockquote data-quote="Mega" data-source="post: 95985" data-attributes="member: 53"><p>It's resolved for me... now frame-rate is locked at 61.8. I hope this is a temp fix, and that true 120 Hz / FPS can be supported in the future. The way a pinball moves is perfect for a high frame rate (HFR).</p><p></p><p>Here is an experiment to illustrate that anyone can do:</p><p></p><p>Move your mouse cursor back and forth rapidly. Notice that rather than smooth motion, you see multiple cursors. Now move your finger back and forth in front of your screen. Notice it doesn't skip like your mouse (well it will if you have an old CRT, but the back light on most LCDs is more constant). When the pinball bounces around real fast, it's the same effect as your mouse cursor. You see the ball flickering across the screen 60 times per second.</p><p></p><p>Now, with 120 FPS, it still flickers, but twice as fast, so the cursor/ball looks way more smooth and it has to move way faster before it appears to skip, and even when it does, there are twice as many skips so they are closer together and way more natural-looking.</p><p></p><p>That's why some of us spend extra bucks on 120Hz monitors. Mine does 3D, but I don't even use that much... I just love the 120Hz. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mega, post: 95985, member: 53"] It's resolved for me... now frame-rate is locked at 61.8. I hope this is a temp fix, and that true 120 Hz / FPS can be supported in the future. The way a pinball moves is perfect for a high frame rate (HFR). Here is an experiment to illustrate that anyone can do: Move your mouse cursor back and forth rapidly. Notice that rather than smooth motion, you see multiple cursors. Now move your finger back and forth in front of your screen. Notice it doesn't skip like your mouse (well it will if you have an old CRT, but the back light on most LCDs is more constant). When the pinball bounces around real fast, it's the same effect as your mouse cursor. You see the ball flickering across the screen 60 times per second. Now, with 120 FPS, it still flickers, but twice as fast, so the cursor/ball looks way more smooth and it has to move way faster before it appears to skip, and even when it does, there are twice as many skips so they are closer together and way more natural-looking. That's why some of us spend extra bucks on 120Hz monitors. Mine does 3D, but I don't even use that much... I just love the 120Hz. :D :D :D [/QUOTE]
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Latest: Dan
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
PC Beta
Game runs too fast
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