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Farsight Studios
The Pinball Arcade / Farsight Studios
General Game Polish
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<blockquote data-quote="PinballLizard (Mark Wyda)" data-source="post: 144603" data-attributes="member: 4144"><p>Mike, can you answer a question for me?</p><p></p><p>How difficult would it be to implement a high res texture pack for platforms that can handle it, like ps4 and PC? </p><p></p><p>Assuming you guys already have higher res scans on file. </p><p></p><p>I remember in the old documentary you guys did back in 2012, I remember someone saying they scan stuff in at very high resolution, then downscale it for each platform.</p><p></p><p>With that said I would think, -maybe- it might require some backglasses to be rescanned. Scared Stiff is a photograph: we know this because you can see the key has been left in on the backglass texture (see page 1 of this thread).</p><p></p><p>Thanks <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="PinballLizard (Mark Wyda), post: 144603, member: 4144"] Mike, can you answer a question for me? How difficult would it be to implement a high res texture pack for platforms that can handle it, like ps4 and PC? Assuming you guys already have higher res scans on file. I remember in the old documentary you guys did back in 2012, I remember someone saying they scan stuff in at very high resolution, then downscale it for each platform. With that said I would think, -maybe- it might require some backglasses to be rescanned. Scared Stiff is a photograph: we know this because you can see the key has been left in on the backglass texture (see page 1 of this thread). Thanks :) [/QUOTE]
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