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Farsight Studios
The Pinball Arcade / Farsight Studios
General Illumination
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<blockquote data-quote="Jeff Strong" data-source="post: 15464" data-attributes="member: 3"><p>Yes, but even with the initial releases, the PS3 lighting was way better off the bat.....I realize that art is separate from other development though....But it's still kind of a head scratcher, either way...</p><p></p><p></p><p></p><p>Yeah, but it sounds like the development Mike takes care of applies to all other platforms as well. Here's one of his quotes:</p><p></p><p><em>"The camera angles, plunger pull distance, new DMD will all be in the Xbox 360 and PS3 versions. <strong>99% of all the features and all the new tables are implemented on Xbox 360 first as it's my main platform of development.</strong>"</em></p><p></p><p><a href="http://digitalpinballfans.com/showthread.php/703-When-DLC-1-and-2-are-released-will-the-Android-and-iOs-improvements-also-be-includ?p=7396&viewfull=1#post7396" target="_blank">http://digitalpinballfans.com/showthread.php/703-When-DLC-1-and-2-are-released-will-the-Android-and-iOs-improvements-also-be-includ?p=7396&viewfull=1#post7396</a></p></blockquote><p></p>
[QUOTE="Jeff Strong, post: 15464, member: 3"] Yes, but even with the initial releases, the PS3 lighting was way better off the bat.....I realize that art is separate from other development though....But it's still kind of a head scratcher, either way... Yeah, but it sounds like the development Mike takes care of applies to all other platforms as well. Here's one of his quotes: [I]"The camera angles, plunger pull distance, new DMD will all be in the Xbox 360 and PS3 versions. [B]99% of all the features and all the new tables are implemented on Xbox 360 first as it's my main platform of development.[/B]"[/I] [url]http://digitalpinballfans.com/showthread.php/703-When-DLC-1-and-2-are-released-will-the-Android-and-iOs-improvements-also-be-includ?p=7396&viewfull=1#post7396[/url] [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
General Illumination
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