Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
General Illumination
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fuseball" data-source="post: 7796" data-attributes="member: 539"><p>One thing I've noticed when playing the iOS and 360 versions (not played PS3 as it isn't available in Europe yet) is that the general illumination of the table doesn't change during gameplay. On the original WMS DMD games it is deliberately dimmed or even switched off at certain times. For example, when you enter the trapdoor in Theatre of Magic the lamps under the plastics and bumpers dim as you go down the steps. It is even more apparent on Cirqus Voltaire when all the lights go out for Neon Multiball.</p><p></p><p>I would imagine that to make it work would require a degree of dynamic lighting or at least lowering the brightness of the plastics/playfield as the illumination is dimmed. Most likely not possible on iOS but maybe do-able on consoles and PC. Even 10 years ago Visual Pinball received on/off events for the general illumination from the os/rom emulation, so I assume that is still the case within Pinball Arcade.</p><p></p><p>Whilst it's probably not that high on the list of feature requests, it's something I would personally love to see added. Ideally in time for Attack From Mars and Strobe Multiball! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Fuseball, post: 7796, member: 539"] One thing I've noticed when playing the iOS and 360 versions (not played PS3 as it isn't available in Europe yet) is that the general illumination of the table doesn't change during gameplay. On the original WMS DMD games it is deliberately dimmed or even switched off at certain times. For example, when you enter the trapdoor in Theatre of Magic the lamps under the plastics and bumpers dim as you go down the steps. It is even more apparent on Cirqus Voltaire when all the lights go out for Neon Multiball. I would imagine that to make it work would require a degree of dynamic lighting or at least lowering the brightness of the plastics/playfield as the illumination is dimmed. Most likely not possible on iOS but maybe do-able on consoles and PC. Even 10 years ago Visual Pinball received on/off events for the general illumination from the os/rom emulation, so I assume that is still the case within Pinball Arcade. Whilst it's probably not that high on the list of feature requests, it's something I would personally love to see added. Ideally in time for Attack From Mars and Strobe Multiball! :) [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
General Illumination
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top