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Farsight Studios
The Pinball Arcade / Farsight Studios
General Illumination
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<blockquote data-quote="Fuseball" data-source="post: 8043" data-attributes="member: 539"><p>Thanks for the response. I'm not surprised that it's not an easy addition. In the early days of Visual Pinball we got away with a two or three state (if there was a flasher underneath it) bitmap for the plastic. Effective up to a point but it couldn't really alter the actual playfield illumination properly, and TPA is clearly a far more polished simulation. The only good thing is that the bulbs are generally all controlled together under a particular playfield plastic, so I guess it might be able to treat it as a single light source rather than a handful of smaller ones. Mind you, I'm not a 3D modeller, so I might be talking rubbish here!</p><p></p><p>Really looking forward to the 360 update. CV particularly. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Fuseball, post: 8043, member: 539"] Thanks for the response. I'm not surprised that it's not an easy addition. In the early days of Visual Pinball we got away with a two or three state (if there was a flasher underneath it) bitmap for the plastic. Effective up to a point but it couldn't really alter the actual playfield illumination properly, and TPA is clearly a far more polished simulation. The only good thing is that the bulbs are generally all controlled together under a particular playfield plastic, so I guess it might be able to treat it as a single light source rather than a handful of smaller ones. Mind you, I'm not a 3D modeller, so I might be talking rubbish here! Really looking forward to the 360 update. CV particularly. :) [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
General Illumination
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