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The Pinball Arcade / Farsight Studios
General pinball strategy
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<blockquote data-quote="SlamCitySkates" data-source="post: 50033" data-attributes="member: 1260"><p>GEnerally its all about learning the tables, but in particular:</p><p></p><p>[a] Always learn where the extra balls are and go for them first. On TPA also go for the Specials. There is usually an easy Extra Ball on every table - you just need to learn where it is - this is your priority</p><p><strong> Most tables have a natural trap shot. On RBION you can catch the ball out of the Bozo hole by merely holding up the left flipper. If it bounces off the slingshot, just hold up the right flipper and itll pass to the left flipper. Similarly, a ball coming out of the MErlin saucer in MM can be trapped on the right flipper. You used to be able to trap the balls coming out of the castle on the left flipper on WPHOF, but now it seems it can be pushed too easily into the outlane.</strong></p><p><strong>[c] Not all tables have natural trap shots - TOM, for instance, is a pure combo table</strong></p><p><strong>[d] Learn the shots to play when you have the ball trapped on either flipper. Generally use the safest.</strong></p><p><strong>[e] Stack modes if you are able to.</strong></p><p><strong>[f] Multiballs are different on every table. For some its all about getting the jackpots - for others its taking advantage of the ball saver and the ball ricochets to make shots you wouldnt normally make. Like the idol shot on RBION or a lamp/trapped ball shot on TOTAN. Of course, once the ball saver is gone or you are down to two balls, then you can have a more controlled experience.</strong></p><p><strong>[g] Most SDTMS can be saved. The best way to save is to nudge. Nudging is a two way process, mind. You nudge then choose the correct flipper to use. Can take a bit of getting used to</strong></p><p><strong>[h] Outlane drains are harder to control, but if your ball is bouncing horizontally between the slingshots you could be in trouble. Change its course, maybe with a nudge upwards rather than side to side. But generally keep the ball off the slingshots.</strong></p><p><strong><em> Youll lose less balls if you are in control. Only practice can really achieve this</em></strong></p><p><strong><em>[j] Very often the difference between a good score and a very good score is the 2x Multiplier (or more if the table has it). Its not only a matter of lighting it, but lighting it at the right time</em></strong></p><p><strong><em>[k] Play safe unless there is a BIG reward for not doing so. Then dont</em></strong></p><p><strong><em>and finally</em></strong></p><p><strong><em>[l] Dont restart if you drain. Each drain is a learning experience.</em></strong></p></blockquote><p></p>
[QUOTE="SlamCitySkates, post: 50033, member: 1260"] GEnerally its all about learning the tables, but in particular: [a] Always learn where the extra balls are and go for them first. On TPA also go for the Specials. There is usually an easy Extra Ball on every table - you just need to learn where it is - this is your priority [b] Most tables have a natural trap shot. On RBION you can catch the ball out of the Bozo hole by merely holding up the left flipper. If it bounces off the slingshot, just hold up the right flipper and itll pass to the left flipper. Similarly, a ball coming out of the MErlin saucer in MM can be trapped on the right flipper. You used to be able to trap the balls coming out of the castle on the left flipper on WPHOF, but now it seems it can be pushed too easily into the outlane. [c] Not all tables have natural trap shots - TOM, for instance, is a pure combo table [d] Learn the shots to play when you have the ball trapped on either flipper. Generally use the safest. [e] Stack modes if you are able to. [f] Multiballs are different on every table. For some its all about getting the jackpots - for others its taking advantage of the ball saver and the ball ricochets to make shots you wouldnt normally make. Like the idol shot on RBION or a lamp/trapped ball shot on TOTAN. Of course, once the ball saver is gone or you are down to two balls, then you can have a more controlled experience. [g] Most SDTMS can be saved. The best way to save is to nudge. Nudging is a two way process, mind. You nudge then choose the correct flipper to use. Can take a bit of getting used to [h] Outlane drains are harder to control, but if your ball is bouncing horizontally between the slingshots you could be in trouble. Change its course, maybe with a nudge upwards rather than side to side. But generally keep the ball off the slingshots. [i] Youll lose less balls if you are in control. Only practice can really achieve this [j] Very often the difference between a good score and a very good score is the 2x Multiplier (or more if the table has it). Its not only a matter of lighting it, but lighting it at the right time [k] Play safe unless there is a BIG reward for not doing so. Then dont and finally [l] Dont restart if you drain. Each drain is a learning experience.[/i][/b] [/QUOTE]
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