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Farsight Studios
The Pinball Arcade / Farsight Studios
General Wish List Thread
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<blockquote data-quote="Sean" data-source="post: 18563" data-attributes="member: 643"><p>After getting the new update I really want to see per-table camera angles get some more focus. Neither of the new tables (Creature from the Black Lagoon, Black Knight - on iOS) are suited to the default. Prior to this update the only table I would change angle on was Funhouse (2 seems to be best to me for a proper view of the angles), but these I found Creature to be utterly unengaging because of the ramps (there's still too much crap on the playfield, but at least I can play it with a higher angle) and with Black Knight your view of the flippers on the upper level is impeded. </p><p></p><p>The main issue isn't convenience, but the fact that you have two angles: plunger and play, so the only way you can change in-game is to mess with it whilst playing. Basically blowing a game just to set the camera angle. Either have a separate per-game start angle setting routine or a different default angle for each table determined by Farsight to work best. With these in place I could live without saving it in case there's some technical reason (save data space or format) we don't already have it.</p><p></p><p>Being able to relocate on-screen buttons for those games that use them would also be nice.</p><p></p><p>Just wanted to restate to keep some focus on this thread for the Farsight folk who read the forum.</p></blockquote><p></p>
[QUOTE="Sean, post: 18563, member: 643"] After getting the new update I really want to see per-table camera angles get some more focus. Neither of the new tables (Creature from the Black Lagoon, Black Knight - on iOS) are suited to the default. Prior to this update the only table I would change angle on was Funhouse (2 seems to be best to me for a proper view of the angles), but these I found Creature to be utterly unengaging because of the ramps (there's still too much crap on the playfield, but at least I can play it with a higher angle) and with Black Knight your view of the flippers on the upper level is impeded. The main issue isn't convenience, but the fact that you have two angles: plunger and play, so the only way you can change in-game is to mess with it whilst playing. Basically blowing a game just to set the camera angle. Either have a separate per-game start angle setting routine or a different default angle for each table determined by Farsight to work best. With these in place I could live without saving it in case there's some technical reason (save data space or format) we don't already have it. Being able to relocate on-screen buttons for those games that use them would also be nice. Just wanted to restate to keep some focus on this thread for the Farsight folk who read the forum. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
General Wish List Thread
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