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Farsight Studios
Pinball Arcade Tables
Stern Pinball Arcade Tables
Ghostbusters (2016)
Ghostbusters High CPU Usage
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<blockquote data-quote="EldarOfSuburbia" data-source="post: 264799" data-attributes="member: 4106"><p>Like I said, there's the problem as I see it. The laws of physics don't go to sleep and don't have spare CPU cycles, so the game code has to be "always on" in a real machine.</p><p></p><p>I don't think there's anything wrong with the emulation core, because there's no emulation core for the modern Sterns: Farsight are compiling the source code, which they get from Stern, to run directly on each OS. There's no emulation layer; essentially all the modern Sterns are scripted, except the scripting has no second-guessing of code, because it's all there.</p><p></p><p>Performance in SPA is better than it is in TPA, at least it is for me on Android. It's also far better in TPA on my 'phone (LG G3) than it is on my tablet (Samsung Galaxy Tab S2), so maybe it's purely a Samsung thing (which wouldn't surprise me in the least, Samsung really screw with Android in their implementations).</p><p></p><p>TPA Ghostbusters runs at 40% CPU on my PC (i7-2600, 4x3.4GHz), I can't compare with SPA since it's not available yet.</p><p></p><p>So maybe there is something in the SPA framework that works better with the compiled code than TPA does. Or maybe the SPA binary <em>is</em> optimized for simulated physics, whereas the TPA one isn't? You'd think they'd use the same binary in both, but without looking at file sizes (or even knowing that I'm looking at the right thing), who knows?</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 264799, member: 4106"] Like I said, there's the problem as I see it. The laws of physics don't go to sleep and don't have spare CPU cycles, so the game code has to be "always on" in a real machine. I don't think there's anything wrong with the emulation core, because there's no emulation core for the modern Sterns: Farsight are compiling the source code, which they get from Stern, to run directly on each OS. There's no emulation layer; essentially all the modern Sterns are scripted, except the scripting has no second-guessing of code, because it's all there. Performance in SPA is better than it is in TPA, at least it is for me on Android. It's also far better in TPA on my 'phone (LG G3) than it is on my tablet (Samsung Galaxy Tab S2), so maybe it's purely a Samsung thing (which wouldn't surprise me in the least, Samsung really screw with Android in their implementations). TPA Ghostbusters runs at 40% CPU on my PC (i7-2600, 4x3.4GHz), I can't compare with SPA since it's not available yet. So maybe there is something in the SPA framework that works better with the compiled code than TPA does. Or maybe the SPA binary [I]is[/I] optimized for simulated physics, whereas the TPA one isn't? You'd think they'd use the same binary in both, but without looking at file sizes (or even knowing that I'm looking at the right thing), who knows? [/QUOTE]
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Home
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Farsight Studios
Pinball Arcade Tables
Stern Pinball Arcade Tables
Ghostbusters (2016)
Ghostbusters High CPU Usage
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