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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Goin' Nuts (1983)
Goin Nuts strategy thread
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<blockquote data-quote="Extork" data-source="post: 216127" data-attributes="member: 2241"><p>You forgot some things about the narrow path</p><p>-you can nudge trap 100% of the time (if done right) when coming from the left in/outlane. </p><p>-only go for this when down to 1 ball. No matter what, even if the 2 ball restart is lit. The reason to only go for 3 ball is because it's the only thing that's worthwhile. Once you get good at using this method, there's no going back. </p><p>-missed shots to the upper level might still line you up with a shot from the upper flipper to the 3 ball restart. This happens 1/5 tries or so, and is difficult to execute. </p><p>-it's basically like starting fresh, or starting a new ball, which is a good thing. Meaning that whatever time you have on the clock at that point is just extra, meaning you could theoretically go infinite.</p><p>- the timing is pretty tough, but when done right, it's the only way to go.... Assuming you're down to 1 ball... Don't just drain a ball on purpose to do this, (unless of coarse you are a master of this technique, then go for it)... The timing for the flip is compairable to the backhand flip to the lock on Fishtales. </p><p>-none of this works until you practice, so practice that backhand, and then apply it (keep in mind to not get discouraged, or frustrated with missed attempts, just take your time and catch it again on the left flip)</p><p></p><p>In addition, I believe this was by design, but I've never seen any proof of that, is this on a rulesheet or strategy guide somewhere? I doubt it because it's such a rare table. The key to liking this table is to get good at it!</p></blockquote><p></p>
[QUOTE="Extork, post: 216127, member: 2241"] You forgot some things about the narrow path -you can nudge trap 100% of the time (if done right) when coming from the left in/outlane. -only go for this when down to 1 ball. No matter what, even if the 2 ball restart is lit. The reason to only go for 3 ball is because it's the only thing that's worthwhile. Once you get good at using this method, there's no going back. -missed shots to the upper level might still line you up with a shot from the upper flipper to the 3 ball restart. This happens 1/5 tries or so, and is difficult to execute. -it's basically like starting fresh, or starting a new ball, which is a good thing. Meaning that whatever time you have on the clock at that point is just extra, meaning you could theoretically go infinite. - the timing is pretty tough, but when done right, it's the only way to go.... Assuming you're down to 1 ball... Don't just drain a ball on purpose to do this, (unless of coarse you are a master of this technique, then go for it)... The timing for the flip is compairable to the backhand flip to the lock on Fishtales. -none of this works until you practice, so practice that backhand, and then apply it (keep in mind to not get discouraged, or frustrated with missed attempts, just take your time and catch it again on the left flip) In addition, I believe this was by design, but I've never seen any proof of that, is this on a rulesheet or strategy guide somewhere? I doubt it because it's such a rare table. The key to liking this table is to get good at it! [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
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Goin Nuts strategy thread
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