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Farsight Studios
Pinball Arcade Tables
Stern Tables
Starship Troopers (1997)
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<blockquote data-quote="JPelter" data-source="post: 202601" data-attributes="member: 623"><p>The flippers seem to behave the same way they do in the machines I've seen. You need to utilize dead passes/nudging/the extra flipper to stop momentum if you want to cradle on the table most of the time. It's designed that way. There are a few other tables in the TPA lineup that work the same way. Getting a ball trapped on Monster Bash or TotAN for example is pretty challenging. Granted I'm playing on PC instead of iOS so I don't know if there's a difference there, but as far as I understand the physics systems should be the same.</p><p></p><p>e: I mean obviously you can't do catches with the flippers on TPA, but that's a problem with the physics system in general and goes for all the tables.</p></blockquote><p></p>
[QUOTE="JPelter, post: 202601, member: 623"] The flippers seem to behave the same way they do in the machines I've seen. You need to utilize dead passes/nudging/the extra flipper to stop momentum if you want to cradle on the table most of the time. It's designed that way. There are a few other tables in the TPA lineup that work the same way. Getting a ball trapped on Monster Bash or TotAN for example is pretty challenging. Granted I'm playing on PC instead of iOS so I don't know if there's a difference there, but as far as I understand the physics systems should be the same. e: I mean obviously you can't do catches with the flippers on TPA, but that's a problem with the physics system in general and goes for all the tables. [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Stern Tables
Starship Troopers (1997)
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