Greater than 60 fps?

Richard B

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Apr 7, 2012
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60 fps is the highest frame rate I've seen on video games and other video media (movies, t. v. shows, etc.). Why is that? Is that the most the human eye can perceive? Is it due to technological limitations? Or, is it one of those things, like 24 fps standard on movies, that exists for no good reason other than that's the way it's always been?
 

Sean DonCarlos

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Mar 17, 2012
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It's partly because of the approximately 60-Hz NTSC standard from the days of analog broadcast television, and partly because most people are unable to detect much difference in visual quality above 60 fps. In fact, many people are unable to reliably tell the difference between 30 fps and 60 fps unless the videos are displayed side-by-side.

Because of that, any extra processing power (from a PC's video card, for instance) tends to go into things that make each frame prettier: HDR lighting, shader effects, anisotropic filtering, things of that nature.
 

superballs

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Apr 12, 2012
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There's a consumer grade Casio Camera that shoots 1000fps, but the serious equipment does 10-20 thousand FPS
 

Sumez

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Nov 19, 2012
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Most television sets display 60hz, with exception of a few newer ones, so generally 60hz has always been the desired framerate. Also, 60hz looks good, 30hz which a lot of modern console games settle for, looks sloppy in comparison. More than 60hz, and it won't really make a big difference. But a framerate over 60 isn't uncommon on a high end PC.
 

Jutter

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Dec 30, 2012
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Old-school animations (disney, looney tunes) used 24 frames per second. Sixty just might be overkill.
 

silverjaguar7

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Sep 26, 2012
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i'm not sure what the threshold for FPS that humans can recognize, however any camera that shoots at an extremely high frame rate, such as the REDs and Phantom, are for slow, dramatic playback. If you playback footage shot in a low frame rate in slow motion it does not look smooth. see Melancholia for an example of the Phantom at work. Even though it shoots in a very high framerate, it is slowed down then projected at 24fps.
 

Sumez

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Nov 19, 2012
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Old-school animations (disney, looney tunes) used 24 frames per second. Sixty just might be overkill.

There's a major difference between the framerate of a movie and a video game.
Both cartoons and recorded film use a naturally occuring smoothing effect which makes the animation run fluently. You can easily see it by pausing a DVD anywhere action is happening, and you can see the motion effect on the still image. This simply isn't possible with action happening on the fly like in video games.

However, 60 frames per second without the smoothing effect _would_ look awkward in a live action movie, giving an illusion of fast-motion, even if it isn't. In fact, The Hobbit just proved that recently with its 48 fps release.
 

Jeff Strong

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Feb 19, 2012
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Most PC games will run higher than 60 fps if you have good hardware. Black Ops 2 for example runs at about 90 fps on my PC.
 
N

netizen

Guest
60-Hz NTSC standard from the days of analog broadcast television

60Hz in NTSC has to due with the frequency of the power line in N America and the elimination of flicker in viewing moving images.

You can read about it here: http://www.red.com/learn/red-101/flicker-free-video-tutorial

Pushing the Frequency over 60Hz will only have an effect if the source material is of a high enough quality to support the display increase. Most domestically available material, yes even blu ray, won't look any different on any display above 60Hz. It gets into the realm of the esoteric and bizarre at times. Marketing takes advantage of the nature of people to buy new things just because, Ohh, shiny and bigger numbers.
http://www.pcmag.com/article2/0,2817,2379206,00.asp
 

Rudy Yagov

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Mar 30, 2012
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There's a difference between running and displaying. A lot of games can run higher than 60 (particularly on PC), but most monitors can't display it. So even if the game is running at a super-fast framerate, that doesn't mean that's what you're seeing.
 

Richard B

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Apr 7, 2012
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However, 60 frames per second without the smoothing effect _would_ look awkward in a live action movie, giving an illusion of fast-motion, even if it isn't. In fact, The Hobbit just proved that recently with its 48 fps release.
I saw the Hobbit at 48 fps, and it was a major improvement. Hardly awkward: the appearance is of smoother, not faster motion. I hope all action movies, or movies with a lot of pretty things to look at, go this route. James Cameron has already signed on: The Avatar Blu-Ray Collectors Edition (and probably the others as well) plays at a higher frame rate than 24 fps (though what exactly I don't know), and all the sequels he's making will be shot at 60 fps.
 

brakel

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Apr 27, 2012
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Most television sets display 60hz, with exception of a few newer ones, so generally 60hz has always been the desired framerate. Also, 60hz looks good, 30hz which a lot of modern console games settle for, looks sloppy in comparison. More than 60hz, and it won't really make a big difference. But a framerate over 60 isn't uncommon on a high end PC.

60hz is a refresh rate, not frames per second. They are easily confused but completely different.

Let's say your TV is running at 60hz. Your screen is being refreshed 60 times per second. Now you play a game on your TV that is 30fps. Does your TV's 60hz drop down to 30hz? No. The two are unrelated. Your 60hz TV is going to refresh at 60hz no matter how many frames per second the source of the picture is. There are people that explain this more eloquently than I. Just Google Hz vs fps.
 
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ER777

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Sep 8, 2012
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60hz is a refresh rate, not frames per second. They are easily confused but completely different.

Let's say your TV is running at 60hz. Your screen is being refreshed 60 times per second. Now you play a game on your TV that is 30fps. Does your TV's 60hz drop down to 30hz? No. The two are unrelated. Your 60hz TV is going to refresh at 60hz no matter how many frames per second the source of the picture is. There are people that explain this more eloquently than I. Just Google Hz vs fps.

That's actually very well put. Its worth mentioning that it works in the other direction too. I have 2 TVs that refresh at 120hz. They aren't making up any extra frames from the 60fps output, they're just displaying each frame twice. It actually makes no noticeable visual difference for a 60 fps source, but it does help avoid 3:2 pull-down choppiness issues when viewing those 24fps sources. Basically the 120hz refresh allows the TV to display each of the 24fps 5x rather than alternating between showing each frame 2x or 3x.
 

Rudy Yagov

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Mar 30, 2012
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60hz is a refresh rate, not frames per second. They are easily confused but completely different.

Let's say your TV is running at 60hz. Your screen is being refreshed 60 times per second. Now you play a game on your TV that is 30fps. Does your TV's 60hz drop down to 30hz? No. The two are unrelated. Your 60hz TV is going to refresh at 60hz no matter how many frames per second the source of the picture is. There are people that explain this more eloquently than I. Just Google Hz vs fps.

This is true, but a 60hz TV will not be able to display more than 60fps smoothly. This is why screen tearing happens; you're seeing a partially rendered frame while your screen is refreshing.

And that's why Vsync helps keep the fps in time with your refresh rate, to avoid such problems.
 

Sumez

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Nov 19, 2012
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60hz is a refresh rate, not frames per second. They are easily confused but completely different.

Let's say your TV is running at 60hz. Your screen is being refreshed 60 times per second. Now you play a game on your TV that is 30fps. Does your TV's 60hz drop down to 30hz? No. The two are unrelated. Your 60hz TV is going to refresh at 60hz no matter how many frames per second the source of the picture is. There are people that explain this more eloquently than I. Just Google Hz vs fps.

I know the difference between refresh rate and actual rendered frames, bro. :) I was talking about the frames per second. "hz" just means frequency per second, sorry if my unit of choice confused you.
 

Mark W**a

Banned
Sep 7, 2012
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Everyone can tell 30 fps from 60. Unless you have some kind of mental condition or brain problems, every single human being can immediately see the difference. And feel the difference. When gamers say they can't tell it's either sheer ignorance or some kind of wierd fanboy thing who knows.

TVs now can do 120 hz... Personally, I have never seen a true 120 hz game so I can't comment on it. Some gamers are raving it up. I personally thought that anything above 60 was hard to perceive by humans but I could be wrong. I'm just praying for a return to the 60hz standard this generation of consoles, at least on the ps4 this should be possiible.

Games today are already too "busy" visually (as are Hollywood movies... Total Recall =headache inducing), adding more polys and effects should take a back seat to clean, 60 fps. It improves not only visuals but gameplay as well. One of the secrets to call of duties success (not a fan btw) is 60 fps (at least on 360)
 

Mark W**a

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Sep 7, 2012
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I saw the Hobbit at 48 fps, and it was a major improvement. Hardly awkward: the appearance is of smoother, not faster motion. I hope all action movies, or movies with a lot of pretty things to look at, go this route. James Cameron has already signed on: The Avatar Blu-Ray Collectors Edition (and probably the others as well) plays at a higher frame rate than 24 fps (though what exactly I don't know), and all the sequels he's making will be shot at 60 fps.

I haven't seen 48 fps Hobbit yet, but there's an article you should read about the uncanny valley, and why 48 fps is not good for film.

I have seen films with 120hz motion interpolation (motion plus) and the results were absolutely dreadful

Found it: http://touch.movieline.com/movielin...es-or-why-the-hobbit,50cbc8e6d7fc7b5670a7dcb4
 
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