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Farsight Studios
The Pinball Arcade / Farsight Studios
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<blockquote data-quote="pezpunk" data-source="post: 25417" data-attributes="member: 951"><p>Also, I don't think it's THAT buggy. There are two main bugs that are both pretty rare -- very occasionally there is a ghost ball roaming the table at the beginning of the game ( seems to have something to do with spamming the flippers while the table is starting up). And second, sometimes hitting the capture ball on the lower play field sends your ball to the upper, but the camera stays zoomed on the lower. The latter can be dealt with -- you can see enough of the table to send the ball back down to the lower field again, which fixes the issue (as does draining).</p><p></p><p>If you're referring to the re-entry gate operator setting, I strongly feel it needs to stay the way it is. If it were to stay open once opened, the table would be too easy. Extra balls are plentiful already. They would become trivial. Everyone would have 1000 points on black hole.</p></blockquote><p></p>
[QUOTE="pezpunk, post: 25417, member: 951"] Also, I don't think it's THAT buggy. There are two main bugs that are both pretty rare -- very occasionally there is a ghost ball roaming the table at the beginning of the game ( seems to have something to do with spamming the flippers while the table is starting up). And second, sometimes hitting the capture ball on the lower play field sends your ball to the upper, but the camera stays zoomed on the lower. The latter can be dealt with -- you can see enough of the table to send the ball back down to the lower field again, which fixes the issue (as does draining). If you're referring to the re-entry gate operator setting, I strongly feel it needs to stay the way it is. If it were to stay open once opened, the table would be too easy. Extra balls are plentiful already. They would become trivial. Everyone would have 1000 points on black hole. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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