Head to Head Public Beta

Mike Reitmeyer

FarSight Employee
Mar 13, 2012
1,735
1
If you set your game to use the public_beta, you will have access to version 1.52.4 which includes Big Hurt release and Head to Head beta.

To access the beta, right click Pinball Arcade in the steam client and go to properties, then betas tab, and choose teh one that says Public Beta.
Note: To switch back to the current release build change it to Opt out of all betas if you no longer want to use the beta build.

Make sure you back up your save files first. Make a copy of this folder "C:\Users\username\My Games\Pinball Arcade"

Looking forward to feedback on Head to Head
 

Nate

New member
Jan 20, 2015
198
0
mike how does this work? once in awhile it will find someone one and says table NONE match starting and then never does anything, we need instructions bud or else this isn't gonna get any feedback
 

Kaibun

New member
Sep 21, 2014
455
0
It's not really working so far, is it?

After finding someone in the queue, it says 'Game Starting', but there's no way to progress after that. Nothing's happening.
 
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A-Jey

New member
May 28, 2016
8
0
No chance.

We tried out several things... with no success.
Always states that Game is starting... but then nothing happens.
 

Crazy Newt

Member
Dec 2, 2012
346
7
No chance.

We tried out several things... with no success.
Always states that Game is starting... but then nothing happens.

Same here. My firewall settings are basically wide open both inbound and outbound for Pinball Arcade, but I'm not able to identify any protocol that the game may be using when attempting to monitor traffic.

I was going to try matching the table and game type in my settings with another player, but I doubt that would help. Using DX11, if that makes any difference.
 

FlippyFloppy

FarSight Employee
Nov 13, 2013
2,629
0
We've identified a bug with matchmaking that is taking longer than expected to resolve. Were expecting to get an update for the Steam Beta on Monday. Sorry for the inconvenience and thanks for your participation in the Beta!
 

shutyertrap

Moderator
Staff member
Mar 14, 2012
7,334
0
In the meanwhile, can someone explain how it is supposed to work? It isn't very intuitive.

Yeah, still not sure if we are to select the table first, or only set the type of game we are looking to play and then selecting the table after. Is it player one who sets this? What if I select 5 minute game, but other people in queue are all set to high score? Will I not be matched to them? If I play a match with someone and we finish, can we immediately replay each other or is it going to send us back out to random match ups?
 

FlippyFloppy

FarSight Employee
Nov 13, 2013
2,629
0
Online Play was updated today. The match making issue was resolved.

Yeah, still not sure if we are to select the table first, or only set the type of game we are looking to play and then selecting the table after. Is it player one who sets this? What if I select 5 minute game, but other people in queue are all set to high score? Will I not be matched to them? If I play a match with someone and we finish, can we immediately replay each other or is it going to send us back out to random match ups?

Currently the match making is random as far as which users settings are selected. If you select a table, change the mode then select find match, it's a 50/50 chance that your choice is selected.
 

timmyD

New member
Nov 28, 2012
66
0
WOOT, I got a game to work!

I couldn't tell what mode was picked for us but "shutyertrap" and I played Genie.

I supposedly 'won' after ball 5 drained for me, but my opponent's score kept going up after the game said I had a higher score.

Would be cool to know what ball your opponent is on, and maybe the bonus they are racking up (probably a stretch for the bonus)

Anyway, it seemed to work. It's still very slow to sync the players up, but we have something here...

Keep up the good work! I'll keep testing.
 

shutyertrap

Moderator
Staff member
Mar 14, 2012
7,334
0
Yep, I kept playing because I didn't know if you'd drained out it not. Finally I just let balls drain because it seemed you had.

Would be good for some kind of indicator to let players know if the other person is still active or not. Or since its s high score battle, once the lower score has lost all balls, just end the match entirely so we can get back to matchmaking. End with a stat showing what ball the winner was on, how many extra balls they still had.
 

timmyD

New member
Nov 28, 2012
66
0
Yep, I kept playing because I didn't know if you'd drained out it not. Finally I just let balls drain because it seemed you had.

Would be good for some kind of indicator to let players know if the other person is still active or not. Or since its s high score battle, once the lower score has lost all balls, just end the match entirely so we can get back to matchmaking. End with a stat showing what ball the winner was on, how many extra balls they still had.

Yes, let us know our opponents ball in play and end the match on Game Over with some kind of dialog box that you click OK. For purists, maybe there is a preference mode (checkbox) where you can keep playing, but it's likely your opponent will exit out and not deal with the carnage!
 

shutyertrap

Moderator
Staff member
Mar 14, 2012
7,334
0
So after my match with timmyD, it found a match with Voof but never gave us the countdown or anything so I exited after 2 minutes. Found another match with timmyD but did the same thing. I exited the H2H and rejoined. I should note, the "X in Queue" button showed nothing, no text, no number, just blank. Anyway, it found a match for me with Pinballwiz45b but didn't tell the table or game mode. Here's where it went all wrong...

I had selected Medieval Madness and a 5 minute game. When our game started, indeed it was Medieval Madness but there was no countdown timer or anything, so no clue what mode we were playing and assumed it was High Score. Played a few minutes, was just approaching 50 million for my score, when the match stopped and I got a message saying I won because I had reached the target score of 0! Well that was odd. It then kicked me to the H2H UI but half the tables were highlighted and my controller was vibrating. Exited out to the main menu.

Pinballwiz45b messaged me that the game kicked him too but he didn't get the message I did. I went back into the H2H UI where it immediately tried to match me to Pinballwiz45b again, except I knew he wasn't in the game anymore as my Steam indicator showed him starting a different vid game! Backed out to the main menu, controller was still vibrating, so something wonky was for sure going on. Tried to exit the game entirely, but it just kept popping up the match window instead. Finally had to hard exit the game by closing the window.

Trying again, let you know how it goes!
 

Voof

New member
Sep 22, 2015
129
0
While streaming we had issues with myself finding an opponent, that opponent finding another opponent, that guys opponent finding me, and no games starting. Later on I was on against one person in matchmaking and the games worked fine.
 

Stephen Snow

FarSight Employee
Oct 11, 2012
99
0
Hey everyone, I'm the programmer responsible for Head to Head, and I'm reading everything you guys are saying, I'm working on a patch right now and already have some of these issues addressed, but the patch won't go out until I have a bit more done and we've tested it internally a bit. Thanks for all the feedback though, you guys are a great help! I like the idea about ending the game after one player runs out of balls and the other player is winning, and I believe that shouldn't be too hard to implement fairly soon.

As for what's going on right now with the "in queue" counter, I've fixed that internally as well, and that will be in the next patch, along with a hopeful fix for the matching issue. I've already determined what's causing the issue, and I've written in a fix that should take care of it in the patch, but for now, since this is a real and verified bug, if you want to play a second match, you'll have to close the app and open it again, sorry for the inconvenience, but this is why we're in beta, so that you guys can help us stay on course and get all of this done before release.

I'm happy to answer any other questions you may have, and thanks again for participating in the beta!

-Steve Snow
 

shutyertrap

Moderator
Staff member
Mar 14, 2012
7,334
0
Thanks Stephen!

The two biggest issues with matchmaking are always 1) how long I need to wait for a match to start, and 2) what happens when the other person finishes/quits early. I do hope you plan on making there be a way to play multiple matches against a player rather than always making us search anew once a game has ended. I say that not only to cut down on the frustration of matching each time, but because often people wanna have another crack at someone, especially if the outcome was close.
 

dave950lam

New member
Apr 20, 2012
838
0
Just had a game with Shutyertrap, but when the game 'ended', MM's music kept playing and when I got to the menu the TPA music kicked in, so now I had 2 songs going at the same time, and couldn't get into a match again.
 

shutyertrap

Moderator
Staff member
Mar 14, 2012
7,334
0
So yeah. Me and dave950lam had our Steam messager going on so that we could know exactly what was going on. We had a few times where it'd say it found the match, but then it never would start the game. I had it even happen where it found me a match with dave, told me the table, but then no countdown. I messaged dave and he said he wasn't even in the lobby at that point! So I was getting phantom matches.

Am I correct in that if I see the table and match type, that the other person was in control of the choosing? Because I had times where it only told me I had a match but no other info, and when the game started it was indeed using the settings I'd chosen. This is a source for confusion. It should show for both players what the table and match are.

Another confusing issue is this...when it does show the match and table, am I supposed to push the 'okay' button? Because I do that, and then it'll give me a 'searching for match' text, followed by (sometimes) the countdown. For those few seconds though, I think I've lost the matchup. Even if the text box said 'syncing players' or something, at least then I'd know for sure we're still connected. Right now there just seems to be a lot of assumption as to what is happening, and if it weren't for the Steam messaging going on, I'd be banging my head on the wall wondering what was going on.

Oh, last thing. We had a 5 minute match going, but there is no timer at all. We need that timer.
 

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