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Farsight Studios
Pinball Arcade Tables
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Haunted House (1982)
help? for HH wizard goal - Light Double Bonus for all 3 Levels
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<blockquote data-quote="skippycue" data-source="post: 284015" data-attributes="member: 3125"><p>This was definitely the hardest wizard goal for this table. The table has a strange layout and it can be very hard to trap balls for precise shots. I also found the cellar playfield to be very visually distracting. I kept losing site of the ball as it passed over it briefly. There was some sort of weird visual trick of the eyes for me that I never got used to. Fortunately, progress you make toward this goal carries over to the next ball so that helps a lot!</p><p></p><p>There are several very useful shots that are pretty easy and will help to accomplish this very challenging wizard goal:</p><ul> <li data-xf-list-type="ul">Enter the attic from the plunger by pulling it down 2 major bars from the top. This should give you a chance to clear some of those drop targets right away!</li> <li data-xf-list-type="ul">When the ball exits the cellar, let it dead pass from the left flipper to the far right flipper for an easy trap. However, the best way to get back to the attic is from the left flipper so this is not helpful in that effort. I found that a pretty decent alternative to the dead pass it to raise the left flipper so the ball bounces off it toward the pop bumper. Then a little left nudge will change the trajectory that the ball hits the pop bumper to be much less severe, often leading to some combination of dead bounces to a catch on the left flipper. Hard to explain, but you can see me using this technique a lot in the video when trying to get to the attic.</li> <li data-xf-list-type="ul">When the ball comes out of the right side kicker (extra ball hole), most of the time you can let it dead bounce off the far left flipper and then catch it on the lower left flipper. Sometimes you may need to manipulate it with a slight nudge.</li> <li data-xf-list-type="ul">You can easily enter the cellar from a caught right flipper through the Secret Passage. I do this a lot in the video. Once you finish the attic, you'll want to get this shot down. This is also very useful for increasing the bonus once double bonus is lit in the cellar.</li> <li data-xf-list-type="ul">The hardest shot for me on this table was shooting the 3 holes at the top of the table. Fortunately, you can get some pretty decent chances at this with a late shot off the far right flipper.</li> </ul><p></p><p>[MEDIA=youtube]1TcrBHfx6xU[/MEDIA]</p></blockquote><p></p>
[QUOTE="skippycue, post: 284015, member: 3125"] This was definitely the hardest wizard goal for this table. The table has a strange layout and it can be very hard to trap balls for precise shots. I also found the cellar playfield to be very visually distracting. I kept losing site of the ball as it passed over it briefly. There was some sort of weird visual trick of the eyes for me that I never got used to. Fortunately, progress you make toward this goal carries over to the next ball so that helps a lot! There are several very useful shots that are pretty easy and will help to accomplish this very challenging wizard goal: [LIST] [*]Enter the attic from the plunger by pulling it down 2 major bars from the top. This should give you a chance to clear some of those drop targets right away! [*]When the ball exits the cellar, let it dead pass from the left flipper to the far right flipper for an easy trap. However, the best way to get back to the attic is from the left flipper so this is not helpful in that effort. I found that a pretty decent alternative to the dead pass it to raise the left flipper so the ball bounces off it toward the pop bumper. Then a little left nudge will change the trajectory that the ball hits the pop bumper to be much less severe, often leading to some combination of dead bounces to a catch on the left flipper. Hard to explain, but you can see me using this technique a lot in the video when trying to get to the attic. [*]When the ball comes out of the right side kicker (extra ball hole), most of the time you can let it dead bounce off the far left flipper and then catch it on the lower left flipper. Sometimes you may need to manipulate it with a slight nudge. [*]You can easily enter the cellar from a caught right flipper through the Secret Passage. I do this a lot in the video. Once you finish the attic, you'll want to get this shot down. This is also very useful for increasing the bonus once double bonus is lit in the cellar. [*]The hardest shot for me on this table was shooting the 3 holes at the top of the table. Fortunately, you can get some pretty decent chances at this with a late shot off the far right flipper. [/LIST] [MEDIA=youtube]1TcrBHfx6xU[/MEDIA] [/QUOTE]
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help? for HH wizard goal - Light Double Bonus for all 3 Levels
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