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Farsight Studios
The Pinball Arcade / Farsight Studios
Hey Farsight, Take a Break!
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<blockquote data-quote="Sean DonCarlos" data-source="post: 94017" data-attributes="member: 152"><p>All we need now is a little Olive Garden, and this thread will be complete.</p><p></p><p></p><p>Not true. TPA first released on iOS on Feburary 9, 2012. Android swiftly followed, and the 360 version arrived in early April. The PS3 version did not appear until a week after that.</p><p></p><p>Also, the 360 is the primary development platform from which the other platforms' tables are ported, not the PS3.</p><p></p><p></p><p>It has already been explained in this thread and in previous threads on this topic, why it is not practical financially for FarSight to take a bug-fix break for an extended period of time.</p><p></p><p></p><p>You're kidding, right? The developers are on this forum - anyone with their username in bright blue works for FarSight. They are intensely interested in our feedback, at least when the members here aren't insulting them. Just one example: You know those new touch region settings on mobile devices that finally made forward and diagonal nudging possible? Those came out of user/developer discussion during a previous iOS beta.</p><p></p><p></p><p>I take it you've never looked at the <a href="http://digitalpinballfans.com/showthread.php/3812-Table-Master-Issues-Lists" target="_blank"><strong>Table Master Issues Lists</strong></a>? I can't claim they're "official", but they're as close as possible. Over 400 issues covering every table in the game, updated every few days. I just updated it this morning...with several issues that are being fixed in the next release.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 94017, member: 152"] All we need now is a little Olive Garden, and this thread will be complete. Not true. TPA first released on iOS on Feburary 9, 2012. Android swiftly followed, and the 360 version arrived in early April. The PS3 version did not appear until a week after that. Also, the 360 is the primary development platform from which the other platforms' tables are ported, not the PS3. It has already been explained in this thread and in previous threads on this topic, why it is not practical financially for FarSight to take a bug-fix break for an extended period of time. You're kidding, right? The developers are on this forum - anyone with their username in bright blue works for FarSight. They are intensely interested in our feedback, at least when the members here aren't insulting them. Just one example: You know those new touch region settings on mobile devices that finally made forward and diagonal nudging possible? Those came out of user/developer discussion during a previous iOS beta. I take it you've never looked at the [URL="http://digitalpinballfans.com/showthread.php/3812-Table-Master-Issues-Lists"][B]Table Master Issues Lists[/B][/URL]? I can't claim they're "official", but they're as close as possible. Over 400 issues covering every table in the game, updated every few days. I just updated it this morning...with several issues that are being fixed in the next release. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Hey Farsight, Take a Break!
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