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Farsight Studios
The Pinball Arcade / Farsight Studios
Hey Farsight, Take a Break!
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<blockquote data-quote="Mike Reitmeyer" data-source="post: 94208" data-attributes="member: 132"><p>Yes, in the past FarSight has been mostly quantity. I feel our Pinball games have always been high quality though (also our highest rated games). Many game studios do one game at a time...and if the publisher drops the project or goes bankrupt (has happened to me in previous jobs), the studio usually ends up going out of business. So we've always done multiple games at the same time. Always good to have a backup plan. =). Many of the games we have done (aside from Pinball), the publishers either pushed to get it done really quickly, or the budgets just weren't there to make a A or AAA game.</p><p></p><p>Of my entire career (13+ years now), I am most proud of Pinball Arcade. Partly because I got to write much of the game play code from scratch using previous knowledge, which allowed us to put tables together quickly. But also partly cause of the fan base like in this forum. The appreciation feels good. Even the criticism and suggestions are good, because we do want to make a better game.</p><p></p><p>And on the topic of making the game better. Stuart has been doing a great job at fixing bugs in the time periods between new iOS submissions.</p><p></p><p>As for the financials, I can't comment on those. I don't know the details of the business side. I can say though when I see games get pitched on Kickstarter requesting an amount like $300,000 (Double Fine comes to mind) to make an entire game, I'm kinda blown away. In typical game development, that would only fund about 2-6 months if you were really really small. Salaries and benefits of two dozen employees adds up quick. Not to mention utilities (electric bill for example would blow you mind), then add on licensing costs, hardware, office space rent, taxes, etc...and you can blow through $300k in no time.</p></blockquote><p></p>
[QUOTE="Mike Reitmeyer, post: 94208, member: 132"] Yes, in the past FarSight has been mostly quantity. I feel our Pinball games have always been high quality though (also our highest rated games). Many game studios do one game at a time...and if the publisher drops the project or goes bankrupt (has happened to me in previous jobs), the studio usually ends up going out of business. So we've always done multiple games at the same time. Always good to have a backup plan. =). Many of the games we have done (aside from Pinball), the publishers either pushed to get it done really quickly, or the budgets just weren't there to make a A or AAA game. Of my entire career (13+ years now), I am most proud of Pinball Arcade. Partly because I got to write much of the game play code from scratch using previous knowledge, which allowed us to put tables together quickly. But also partly cause of the fan base like in this forum. The appreciation feels good. Even the criticism and suggestions are good, because we do want to make a better game. And on the topic of making the game better. Stuart has been doing a great job at fixing bugs in the time periods between new iOS submissions. As for the financials, I can't comment on those. I don't know the details of the business side. I can say though when I see games get pitched on Kickstarter requesting an amount like $300,000 (Double Fine comes to mind) to make an entire game, I'm kinda blown away. In typical game development, that would only fund about 2-6 months if you were really really small. Salaries and benefits of two dozen employees adds up quick. Not to mention utilities (electric bill for example would blow you mind), then add on licensing costs, hardware, office space rent, taxes, etc...and you can blow through $300k in no time. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Hey Farsight, Take a Break!
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