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Farsight Studios
The Pinball Arcade / Farsight Studios
Hey Farsight, Take a Break!
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<blockquote data-quote="MonkeyGrass" data-source="post: 94704" data-attributes="member: 3108"><p>I'm talking about those of us that got turned on to PHOF with both the Gottlieb and Williams collections. I go back to PS2 and GHOF, which was my introduction to FarSight and their pinball sims. TPA is an extension of that work, IMO. The only reason I knew about TPA and FarSight is because of the PHOF collections. Which were initially developed and released for PlayStation, correct? If not, certainly the original Xbox - Android and iOS weren't even around back then. Point being, the whole concept of pinball sims started with the consoles. And now, they are the red-headed stepchild of FS's dev team. If you know that you can't fix DLC, wouldn't that motivate you to REALLY test them, before you release something you can't fix? That would seem to make sense to me. </p><p></p><p></p><p></p><p></p><p>Fixing your product so you can continue to accrue new customers thru positive reviews and word of mouth is ALWAYS financially viable. Particularly in this #socialmedia age of FB, twitter and web forums. Or have we not realized that gamers are some of the most over-the-top ranters and ravers on the internet?</p><p></p><p></p><p></p><p></p><p>Thanks, you just completely proved my point. iOS and mobile users get the fixes and updates they request, and on the console, we're SOL.</p><p></p><p></p><p></p><p></p><p>The bug I found was not a "table" specific bug. It was a 2.14 PS3 release bug, not confined to one table. Please show me where anyone in blue responded to either of these threads... the official release thread, and the bug thread - where myself and several others documented with pictures and exact steps to replicate the bug. I'm all ears.</p><p></p><p><a href="http://digitalpinballfans.com/showthread.php/5082-PS3-NA-Version-2-14-Update/page3" target="_blank">http://digitalpinballfans.com/showthread.php/5082-PS3-NA-Version-2-14-Update/page3</a></p><p></p><p><a href="http://digitalpinballfans.com/showthread.php/5089-PS3-2-14-update-balls-are-too-shiny-dark-on-some-tables?p=89825&viewfull=1#post89825" target="_blank">http://digitalpinballfans.com/showthread.php/5089-PS3-2-14-update-balls-are-too-shiny-dark-on-some-tables?p=89825&viewfull=1#post89825</a></p><p></p><p></p><p>Not so "intensely" interested in feedback, as to even give an acknowledgement of an obvious ball/lighting bug when it's documented and brought to their attention in the appropriate threads. Or to respond to the PS3 communities requests to allow the dual-stage flipper to be adjusted or turned off, standard button and controller mapping, or god forbid, allow the use of multiple controllers for local hotseat play. Or to fix the awful pink lighting on several tables. I don't give a crap about iOS updates and fixes. I play primarily on PS3, and some on Android. iOS updates and raves about how great it plays on the iPad mean squat to me, as well as the rest of the PS3 gaming crowd. If anything, it's even MORE infuriating that everything gets fixed over there, and we're still dealing with un-playable Season One tables that have never been addressed.</p><p></p><p>A "Table Master List" is a rather poor substitute for an industry-standard set of Release Notes that goes along with each release. Or are you really going to argue that FS documents their releases and updates?</p><p></p><p>Listen I don't mean to pee on FS's parade here. I really, TRULY love TPA and PHOF and I play them daily. But I also am not the kind of guy who is going to lay out good money for a game, and just accept the fact that about 1/4 of the tables are not even as good as the game I paid $60 for 4 years ago. I try to compliment FS on their good work (which is truly, overwhelmingly positive IMO) but I also believe that factual, relevant constructive criticism is more important to the overall product quality than blowing pink smoke up someone's rear-end. The really tough part here, is that they aren't "creating" something new. What they are replicating is something that actually exists in real life. When you have played on most of these tables IRL, and then the re-creations don't measure up, there is a very real bar that is set, and often hard to attain. I get it, it's difficult. But many of the small things that we've been asking about are not hard, or particularly time-consuming, and are just flat out ignored. And that's not too cool.</p></blockquote><p></p>
[QUOTE="MonkeyGrass, post: 94704, member: 3108"] I'm talking about those of us that got turned on to PHOF with both the Gottlieb and Williams collections. I go back to PS2 and GHOF, which was my introduction to FarSight and their pinball sims. TPA is an extension of that work, IMO. The only reason I knew about TPA and FarSight is because of the PHOF collections. Which were initially developed and released for PlayStation, correct? If not, certainly the original Xbox - Android and iOS weren't even around back then. Point being, the whole concept of pinball sims started with the consoles. And now, they are the red-headed stepchild of FS's dev team. If you know that you can't fix DLC, wouldn't that motivate you to REALLY test them, before you release something you can't fix? That would seem to make sense to me. Fixing your product so you can continue to accrue new customers thru positive reviews and word of mouth is ALWAYS financially viable. Particularly in this #socialmedia age of FB, twitter and web forums. Or have we not realized that gamers are some of the most over-the-top ranters and ravers on the internet? Thanks, you just completely proved my point. iOS and mobile users get the fixes and updates they request, and on the console, we're SOL. The bug I found was not a "table" specific bug. It was a 2.14 PS3 release bug, not confined to one table. Please show me where anyone in blue responded to either of these threads... the official release thread, and the bug thread - where myself and several others documented with pictures and exact steps to replicate the bug. I'm all ears. [url]http://digitalpinballfans.com/showthread.php/5082-PS3-NA-Version-2-14-Update/page3[/url] [url]http://digitalpinballfans.com/showthread.php/5089-PS3-2-14-update-balls-are-too-shiny-dark-on-some-tables?p=89825&viewfull=1#post89825[/url] Not so "intensely" interested in feedback, as to even give an acknowledgement of an obvious ball/lighting bug when it's documented and brought to their attention in the appropriate threads. Or to respond to the PS3 communities requests to allow the dual-stage flipper to be adjusted or turned off, standard button and controller mapping, or god forbid, allow the use of multiple controllers for local hotseat play. Or to fix the awful pink lighting on several tables. I don't give a crap about iOS updates and fixes. I play primarily on PS3, and some on Android. iOS updates and raves about how great it plays on the iPad mean squat to me, as well as the rest of the PS3 gaming crowd. If anything, it's even MORE infuriating that everything gets fixed over there, and we're still dealing with un-playable Season One tables that have never been addressed. A "Table Master List" is a rather poor substitute for an industry-standard set of Release Notes that goes along with each release. Or are you really going to argue that FS documents their releases and updates? Listen I don't mean to pee on FS's parade here. I really, TRULY love TPA and PHOF and I play them daily. But I also am not the kind of guy who is going to lay out good money for a game, and just accept the fact that about 1/4 of the tables are not even as good as the game I paid $60 for 4 years ago. I try to compliment FS on their good work (which is truly, overwhelmingly positive IMO) but I also believe that factual, relevant constructive criticism is more important to the overall product quality than blowing pink smoke up someone's rear-end. The really tough part here, is that they aren't "creating" something new. What they are replicating is something that actually exists in real life. When you have played on most of these tables IRL, and then the re-creations don't measure up, there is a very real bar that is set, and often hard to attain. I get it, it's difficult. But many of the small things that we've been asking about are not hard, or particularly time-consuming, and are just flat out ignored. And that's not too cool. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Hey Farsight, Take a Break!
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