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Farsight Studios
The Pinball Arcade / Farsight Studios
Hey Farsight, Take a Break!
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<blockquote data-quote="Echeos" data-source="post: 95537" data-attributes="member: 2895"><p>You've got to assume that anyone who's registered here actually cares about the game. If they didn't, they wouldn't be here. So when they ask for bugs to be fixed it's because they enjoy the game and intend on playing it in the future, not just because they want to get their way. If this were a buggy <em>and</em> bad game I wouldn't be here. But the sad thing is I'm here not just because I love TPA but because hitting some pretty big bugs (none of the tables loading, my local backup not restoring, Cirqus Voltaire) forced me to Google solutions.</p><p></p><p>People defend FarSight with the "it's a business" line, which is right and proper, but "I'm their customer" is the counter to that. I paid for a product and it should be fit for its purpose. As it stands, it's the buggiest game I've played, probably on any platform ever (and I played Vampire The Masquerade: Bloodlines). It's certainly the buggiest I've played on iOS; the only ones that came close are Mirror's Edge and Geometry Wars and they aren't even in the same league, revolving mostly around high scores issues.</p><p></p><p>Given that all we know about FarSight's business model is speculation it's only fair that people question the seemingly punishing release schedule they work to. Again, the defense is that they have to focus on new revenue streams (in the form of new platforms and new tables). But what happens when the game hits these new formats and the reviewers encounter the kind of game ending bugs so many of us have? Won't potentially poor reviews result in a loss of sales? People talk about how this topic has been done to death here, and you can pretty much assume that as long as the issues remain the topic will continue to be flogged; won't that result in more search results which have something negative to say about the game until these issues are fixed?</p><p></p><p>As for new tables, the only people buying them are existing fans. If they become disheartened won't that revenue stream also dry up? If it's a mistake to cater to "hardcore" fans by fixing bugs then why alienate the very customer base that provides you with revenue for new tables? Of course, the fact is, FarSight are sitting pretty because they're the only game in town when it comes to emulating real tables. Just because their model has worked for them so far does not mean it is a good or sustainable one. Eventually it will meet with the law of diminishing returns and fans are right to be concerned that when it does so some of the major bugs will remain unresolved.</p></blockquote><p></p>
[QUOTE="Echeos, post: 95537, member: 2895"] You've got to assume that anyone who's registered here actually cares about the game. If they didn't, they wouldn't be here. So when they ask for bugs to be fixed it's because they enjoy the game and intend on playing it in the future, not just because they want to get their way. If this were a buggy [I]and[/I] bad game I wouldn't be here. But the sad thing is I'm here not just because I love TPA but because hitting some pretty big bugs (none of the tables loading, my local backup not restoring, Cirqus Voltaire) forced me to Google solutions. People defend FarSight with the "it's a business" line, which is right and proper, but "I'm their customer" is the counter to that. I paid for a product and it should be fit for its purpose. As it stands, it's the buggiest game I've played, probably on any platform ever (and I played Vampire The Masquerade: Bloodlines). It's certainly the buggiest I've played on iOS; the only ones that came close are Mirror's Edge and Geometry Wars and they aren't even in the same league, revolving mostly around high scores issues. Given that all we know about FarSight's business model is speculation it's only fair that people question the seemingly punishing release schedule they work to. Again, the defense is that they have to focus on new revenue streams (in the form of new platforms and new tables). But what happens when the game hits these new formats and the reviewers encounter the kind of game ending bugs so many of us have? Won't potentially poor reviews result in a loss of sales? People talk about how this topic has been done to death here, and you can pretty much assume that as long as the issues remain the topic will continue to be flogged; won't that result in more search results which have something negative to say about the game until these issues are fixed? As for new tables, the only people buying them are existing fans. If they become disheartened won't that revenue stream also dry up? If it's a mistake to cater to "hardcore" fans by fixing bugs then why alienate the very customer base that provides you with revenue for new tables? Of course, the fact is, FarSight are sitting pretty because they're the only game in town when it comes to emulating real tables. Just because their model has worked for them so far does not mean it is a good or sustainable one. Eventually it will meet with the law of diminishing returns and fans are right to be concerned that when it does so some of the major bugs will remain unresolved. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Hey Farsight, Take a Break!
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