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Farsight Studios
The Pinball Arcade / Farsight Studios
Hey Farsight, Take a Break!
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<blockquote data-quote="MonkeyGrass" data-source="post: 98995" data-attributes="member: 3108"><p>No offense taken, I got your winkie, and raise you a cool smiley! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p>Ain't nobody here gettin' p-od over a video game bug. Just a slightly frustrated long-term customer who has waited for quite some time for several issues to be addressed on my platform of choice. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>I have also spent much of the last 15+ years in software dev/coding/graphics design work. I believe I mentioned in one of my posts that it looked like an alpha channel got mixed up somewhere in the ball lighting and the more I think on it, could also very well explain some of the table lighting issues in general. The color it overlaid (or replaced) looked to be darn near the exact shade of pink that seems to infuse several tables, to my eye.</p><p></p><p>I appreciate what you do for the community, and the Table Master Issues list is a very helpful thread. I'm sure I haven't said so before, so let me do so now - thank you for what you do around here. It's a pretty thankless (an unpaid) chore, I know.</p><p></p><p>Table bugs are, IMO, to be expected from time to time. Nobody (at least, not this guy) is clamoring for the ever-elusive, mythical "bug-free" software. Basic platform bugs and shortcomings, on the other hand, can suck a lot of enjoyment out of an otherwise fantastic game. I am well acquainted with Bethesdas bugs, and have encountered more than I care to count, lol. </p><p></p><p>Regardless, some of the stuff we over here in PS3 world have been asking for is not earth-shattering in complexity. Adding multiple controller support, or an option to disable or tune the 2 stage flippers, for example. TPA is not a great game to play local multi-player on, due to these issues. I like to host local mini-tourneys for me and several guys who I have turned on to these pinball sims. WHOF is great for that, with the tournament mode and multi controller support. TPA, not so much. Which really blows, because it has way more tables and some really good ones that aren't on WHOF. After several years of playing WHOF, those 13 tables can get a bit repetitive...</p><p></p><p>I think what ultimately bugs me, is that I don't think much (if anything) will be addressed, with the PS4 launch coming up. The PS3 team has shifted gears into PS4 mode, and is working hard on having everything ready for launch. Once that happens, it'll be full-speed ahead on the PS4, and I just can't envision the old PS3 getting much attention from FS anymore. I won't be upgrading to the PS4 for at least another 8-12 months, and it seems those of us who can't or won't upgrade immediately will be stuck with these issues for the rest of the PS3's lifespan. And that makes me a little bit sad. :'(</p></blockquote><p></p>
[QUOTE="MonkeyGrass, post: 98995, member: 3108"] No offense taken, I got your winkie, and raise you a cool smiley! :cool: Ain't nobody here gettin' p-od over a video game bug. Just a slightly frustrated long-term customer who has waited for quite some time for several issues to be addressed on my platform of choice. ;) I have also spent much of the last 15+ years in software dev/coding/graphics design work. I believe I mentioned in one of my posts that it looked like an alpha channel got mixed up somewhere in the ball lighting and the more I think on it, could also very well explain some of the table lighting issues in general. The color it overlaid (or replaced) looked to be darn near the exact shade of pink that seems to infuse several tables, to my eye. I appreciate what you do for the community, and the Table Master Issues list is a very helpful thread. I'm sure I haven't said so before, so let me do so now - thank you for what you do around here. It's a pretty thankless (an unpaid) chore, I know. Table bugs are, IMO, to be expected from time to time. Nobody (at least, not this guy) is clamoring for the ever-elusive, mythical "bug-free" software. Basic platform bugs and shortcomings, on the other hand, can suck a lot of enjoyment out of an otherwise fantastic game. I am well acquainted with Bethesdas bugs, and have encountered more than I care to count, lol. Regardless, some of the stuff we over here in PS3 world have been asking for is not earth-shattering in complexity. Adding multiple controller support, or an option to disable or tune the 2 stage flippers, for example. TPA is not a great game to play local multi-player on, due to these issues. I like to host local mini-tourneys for me and several guys who I have turned on to these pinball sims. WHOF is great for that, with the tournament mode and multi controller support. TPA, not so much. Which really blows, because it has way more tables and some really good ones that aren't on WHOF. After several years of playing WHOF, those 13 tables can get a bit repetitive... I think what ultimately bugs me, is that I don't think much (if anything) will be addressed, with the PS4 launch coming up. The PS3 team has shifted gears into PS4 mode, and is working hard on having everything ready for launch. Once that happens, it'll be full-speed ahead on the PS4, and I just can't envision the old PS3 getting much attention from FS anymore. I won't be upgrading to the PS4 for at least another 8-12 months, and it seems those of us who can't or won't upgrade immediately will be stuck with these issues for the rest of the PS3's lifespan. And that makes me a little bit sad. :'( [/QUOTE]
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The Pinball Arcade / Farsight Studios
Hey Farsight, Take a Break!
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