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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
High Score: 99,386,986,350
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<blockquote data-quote="Zaphod77" data-source="post: 141177" data-attributes="member: 2101"><p>Yeah.</p><p></p><p>the slot machine kickout is wayyyy too easy to handle.</p><p></p><p>Here is how I owuld fix it.</p><p></p><p>Tne it so the dead bounce goes to the other flipper, but can't alwas be caught. Say 30% of the time it will settle cleanly for a trap, and 30% of the time it will strike the slingshot bottom post and rebound fast and you will need a quick flip, and the rest of the time it will go too far up the inlane, and then be untrappable and you will ave to shoot on the fly.</p><p></p><p>And the hold catch would sometimes settle like it does, and sometimes bounce into the inlane, and sometimes trip the slingshot.</p><p></p><p>nothing else would need to be changed.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 141177, member: 2101"] Yeah. the slot machine kickout is wayyyy too easy to handle. Here is how I owuld fix it. Tne it so the dead bounce goes to the other flipper, but can't alwas be caught. Say 30% of the time it will settle cleanly for a trap, and 30% of the time it will strike the slingshot bottom post and rebound fast and you will need a quick flip, and the rest of the time it will go too far up the inlane, and then be untrappable and you will ave to shoot on the fly. And the hold catch would sometimes settle like it does, and sometimes bounce into the inlane, and sometimes trip the slingshot. nothing else would need to be changed. [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
High Score: 99,386,986,350
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