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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Pin•Bot (1986)
High-score doesn't display correctly on HSTD when rolled over
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<blockquote data-quote="netizen" data-source="post: 77503"><p>So how is this handled on the real machine?</p><p></p><p>I honestly can't see the ROM cutting scores for the HSTD off at 9,999,999 simply because the score display rolled over. When I was playing, the ROM memory kept the 10M + score live and in 1st place with the proper score, minus the 10 millions digit, showing in the tables attract mode cycle, in the proper high score position; it didn't lose HSTD position due to losing the 10 Millions digit. Not until I exited and the game was loaded with the saved data instead of the volatile ROM memory, of the running state, did the HSTD list get populated with the reduced score value.</p><p></p><p>It seems that it is in the translation to the local HSTD that it is restricted in specific digits, as the leaderboards are not populated with scores of 9,999,999.</p></blockquote><p></p>
[QUOTE="netizen, post: 77503"] So how is this handled on the real machine? I honestly can't see the ROM cutting scores for the HSTD off at 9,999,999 simply because the score display rolled over. When I was playing, the ROM memory kept the 10M + score live and in 1st place with the proper score, minus the 10 millions digit, showing in the tables attract mode cycle, in the proper high score position; it didn't lose HSTD position due to losing the 10 Millions digit. Not until I exited and the game was loaded with the saved data instead of the volatile ROM memory, of the running state, did the HSTD list get populated with the reduced score value. It seems that it is in the translation to the local HSTD that it is restricted in specific digits, as the leaderboards are not populated with scores of 9,999,999. [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
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High-score doesn't display correctly on HSTD when rolled over
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