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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
PC Beta
High Score Initials Entry...getting around the chimes
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<blockquote data-quote="Shaneus" data-source="post: 96663" data-attributes="member: 204"><p>I think the idea was that on any machine that doesn't have sound while you enter the initials (or where you don't enter initials via the ROM itself at all, a la Black Hole) it would be left in, otherwise it should be omitted.</p><p></p><p>I think they should consider a different sound as well. It works for menus when there's a relatively significant delay between options (going from one menu to another) but when scrolling rapidly through letters, it needs to be more abrupt. Even if it's the sound of a flipper, it's a lot more succinct than a chime that can overlap itself when scrolling quickly enough.</p></blockquote><p></p>
[QUOTE="Shaneus, post: 96663, member: 204"] I think the idea was that on any machine that doesn't have sound while you enter the initials (or where you don't enter initials via the ROM itself at all, a la Black Hole) it would be left in, otherwise it should be omitted. I think they should consider a different sound as well. It works for menus when there's a relatively significant delay between options (going from one menu to another) but when scrolling rapidly through letters, it needs to be more abrupt. Even if it's the sound of a flipper, it's a lot more succinct than a chime that can overlap itself when scrolling quickly enough. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
PC Beta
High Score Initials Entry...getting around the chimes
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