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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
High Speed (1986)
High Speed impressions
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<blockquote data-quote="EldarOfSuburbia" data-source="post: 143436" data-attributes="member: 4106"><p>Once I got used to playing with my new 360 controller on the PC - I think I'll be sticking to the controller, too - the table played great. It's fast, no real exploits to talk of, if a little basic in the rule set. The only Wizard Goal I had any real trouble with was the 250k ramp bonus, because it requires target shooting on a table that isn't really about target shooting (although it could be! just make it so the ramp doesn't spot lights after a while), and also you have to hold back from hitting the ramp at every opportunity.</p><p></p><p>I played HS2 a loooong time before I ever even laid eyes on HS. I think the issue a lot of people seem to have is that, being the first S11 table, it has all these fantastic capabilities that it just can't fully capitalize on. Think of it like how the first games to come out on a console are generally not as polished or as fully-featured as ones that come when developers' understanding of the hardware is more complete. I'm guessing the same goes for pinball boards.</p><p></p><p>I have had a few quasi-CTDs though. The game's obviously still running but it drops to the desktop and I can't get back in so I have to kill the process. I don't know if this is related to the controller, if it's a just High Speed issue, or a 1.25.10 issue, or what, since I've only played HS since it was released.</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 143436, member: 4106"] Once I got used to playing with my new 360 controller on the PC - I think I'll be sticking to the controller, too - the table played great. It's fast, no real exploits to talk of, if a little basic in the rule set. The only Wizard Goal I had any real trouble with was the 250k ramp bonus, because it requires target shooting on a table that isn't really about target shooting (although it could be! just make it so the ramp doesn't spot lights after a while), and also you have to hold back from hitting the ramp at every opportunity. I played HS2 a loooong time before I ever even laid eyes on HS. I think the issue a lot of people seem to have is that, being the first S11 table, it has all these fantastic capabilities that it just can't fully capitalize on. Think of it like how the first games to come out on a console are generally not as polished or as fully-featured as ones that come when developers' understanding of the hardware is more complete. I'm guessing the same goes for pinball boards. I have had a few quasi-CTDs though. The game's obviously still running but it drops to the desktop and I can't get back in so I have to kill the process. I don't know if this is related to the controller, if it's a just High Speed issue, or a 1.25.10 issue, or what, since I've only played HS since it was released. [/QUOTE]
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Farsight Studios
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High Speed impressions
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