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Okay back to the start I go. Had to do a little digging for this. We're talking late seventies.

My initial exposure to real pinballmachines is but a prologue. My hometown didn't have an arcade, but the anual "Kermis" did feature a traveling arcade complete with pinball machines (old EM tables) old-style mechanical arcadegames and the earliest electronic arcadegames (which were much more like vectrex games, than the bitmapped stuff we'd see soon after). Admittedly the stuf where you're shooting at aliens with a zap-gun or handling a joystick while spamming buttons got most of my attention, but in between I also gravitated towards the pintables. Those slingshots aggressively launching the bal into a group of luminescent mushroombumpers in between which it franticly starts bouncing around, the bellchime with every impact making the machine sound like your frontdoor having a seizure...


(A "Kermis" by the way, should you be curious enough to not skip this bit between the brackets, is somewhat simillar to a county fair, but smaller scale and without stuff like local woodcrafts and kiddie-science-displays)

Now here's where thing really got started. The first pinball computergame that properly sucked me in was Night Mission Pinball on the Atari 800XL

[MEDIA=youtube]D8xF6300Hdw[/MEDIA]

Realistic ballphysics my foot. That game was a jolly madhouse.


The other one was David's Midnight Magic, which actually did have pretty impressive ballphysics, looking back at a videoclip.


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