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How Is The Original Pro Pinball Still So Good!?
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<blockquote data-quote="Jeff Strong" data-source="post: 256050" data-attributes="member: 3"><p>The ball in TPA still only reacts to the geometry on a flat surface though, so I wouldn't think that would limit the physics engine (if anything, it would enchnace it). The 3D environment only makes a difference graphically-speaking as far as I know.</p><p></p><p>If you look at PHOF vs. TPA current physics, they're drastically different, with PHOF being quite primitive in comparison, so it seems apparent Farsight has been slowly learning this as they go (they've even said that in interviews, starting with Mojo, or whatever that game was called). With no disrespect to Farsight, it's safe to say the Pro Pinball guys just had a better grasp on writing the physics code from the start.</p></blockquote><p></p>
[QUOTE="Jeff Strong, post: 256050, member: 3"] The ball in TPA still only reacts to the geometry on a flat surface though, so I wouldn't think that would limit the physics engine (if anything, it would enchnace it). The 3D environment only makes a difference graphically-speaking as far as I know. If you look at PHOF vs. TPA current physics, they're drastically different, with PHOF being quite primitive in comparison, so it seems apparent Farsight has been slowly learning this as they go (they've even said that in interviews, starting with Mojo, or whatever that game was called). With no disrespect to Farsight, it's safe to say the Pro Pinball guys just had a better grasp on writing the physics code from the start. [/QUOTE]
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How Is The Original Pro Pinball Still So Good!?
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