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How Many Pinball Manufacturers Could The Industry Support?
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<blockquote data-quote="Matt McIrvin" data-source="post: 43894" data-attributes="member: 590"><p>...A while back I messed around with an inflation calculator and tried to figure out how much people were <em>really</em> willing to pay for a game of pinball back in the olden days, and I was surprised to discover that prices per play which, translated to 2012 dollars, would be in the range of US$0.75 to US$1.00 were actually quite historically common.</p><p></p><p>The inflation that happened in the 1970s threw all of our intuitions about the prices of things out of whack, which makes it hard to see. (Around the same time, pinballs went from five balls to three, but on the other hand SS machines tended to give you more playing time per ball than EMs did, so I figure prices per game are probably the thing to look at.)</p><p></p><p>Most non-fans I know look at a pinball or videogame that charges 50 or 75 cents and say "gee, that's expensive". They're willing to pay a couple of bucks for a mobile-phone game, or thirty or forty for a high-profile console game, but they can play that as many times as they like. I think the multiplication of entertainment options is what changed.</p></blockquote><p></p>
[QUOTE="Matt McIrvin, post: 43894, member: 590"] ...A while back I messed around with an inflation calculator and tried to figure out how much people were [I]really[/I] willing to pay for a game of pinball back in the olden days, and I was surprised to discover that prices per play which, translated to 2012 dollars, would be in the range of US$0.75 to US$1.00 were actually quite historically common. The inflation that happened in the 1970s threw all of our intuitions about the prices of things out of whack, which makes it hard to see. (Around the same time, pinballs went from five balls to three, but on the other hand SS machines tended to give you more playing time per ball than EMs did, so I figure prices per game are probably the thing to look at.) Most non-fans I know look at a pinball or videogame that charges 50 or 75 cents and say "gee, that's expensive". They're willing to pay a couple of bucks for a mobile-phone game, or thirty or forty for a high-profile console game, but they can play that as many times as they like. I think the multiplication of entertainment options is what changed. [/QUOTE]
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