Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
How to enable TATE mode?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gust334" data-source="post: 274244" data-attributes="member: 7347"><p>With the current version v1.70.21...</p><p></p><p>My opinion is that there is little point in getting cabinet mode if your playfield display will remain in landscape. The base game will play just fine in landscape. The default camera views will show the playfield and DMD, and many tables have settings where the camera will zoom into activity at the top of the table if nothing is happening below it. Those tables that have activity in the backglass will scroll onto the backglass as necessary.</p><p></p><p>The base game will also play in portrait. The substantial difference between cabinet mode and base-game-portrait is that with the base-game-portrait mode, the playfield is a tall trapezoid, using the full screen width at the bottom but being somewhat compressed into the middle at the top of the playfield/display. In cabinet mode the top of the playfield, furthest from you, fills the whole width of the top of the portrait display, and the playfield is a rectangle overall.</p><p></p><p>As far as screen sizes, the game doesn't care about the real physical dimensions (65"/20") as long as the primary Windows screen is set to portrait. The game units are pixels.</p><p></p><p>The cabinet mode setup has fields for top, left, width, and height of each rendered item: playfield, backglass, and DMD. It simply uses the coordinates you specify to place rendered items on the screen(s).</p><p></p><p>Although I have been running a three-screen setup, I just did an experiment where I set playfield, backglass, and DMD values so that all three mapped non-overlapping into smaller regions on one portrait screen, and it worked as expected, if a bit tiny.</p><p></p><p>In my three screen setup I usually set my backglass screen to not use the full width of its landscape 16:9 display, because using the full width makes the backglasses look really stretched. I don't know the proper width, but I'm guessing it is somewhere between 1:1 and 4:3.</p><p></p><p>Similary, I set my DMD screen to not use the full height, because using the full height makes the DMDs look tall and thin. DMDs seem to want a 3:1 or maybe even 4:1 aspect ratio. Again, I haven't invested any time to determine the right ratio.</p></blockquote><p></p>
[QUOTE="gust334, post: 274244, member: 7347"] With the current version v1.70.21... My opinion is that there is little point in getting cabinet mode if your playfield display will remain in landscape. The base game will play just fine in landscape. The default camera views will show the playfield and DMD, and many tables have settings where the camera will zoom into activity at the top of the table if nothing is happening below it. Those tables that have activity in the backglass will scroll onto the backglass as necessary. The base game will also play in portrait. The substantial difference between cabinet mode and base-game-portrait is that with the base-game-portrait mode, the playfield is a tall trapezoid, using the full screen width at the bottom but being somewhat compressed into the middle at the top of the playfield/display. In cabinet mode the top of the playfield, furthest from you, fills the whole width of the top of the portrait display, and the playfield is a rectangle overall. As far as screen sizes, the game doesn't care about the real physical dimensions (65"/20") as long as the primary Windows screen is set to portrait. The game units are pixels. The cabinet mode setup has fields for top, left, width, and height of each rendered item: playfield, backglass, and DMD. It simply uses the coordinates you specify to place rendered items on the screen(s). Although I have been running a three-screen setup, I just did an experiment where I set playfield, backglass, and DMD values so that all three mapped non-overlapping into smaller regions on one portrait screen, and it worked as expected, if a bit tiny. In my three screen setup I usually set my backglass screen to not use the full width of its landscape 16:9 display, because using the full width makes the backglasses look really stretched. I don't know the proper width, but I'm guessing it is somewhere between 1:1 and 4:3. Similary, I set my DMD screen to not use the full height, because using the full height makes the DMDs look tall and thin. DMDs seem to want a 3:1 or maybe even 4:1 aspect ratio. Again, I haven't invested any time to determine the right ratio. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Y
AtGames Legends pinball
Latest: yespage
Monday at 10:55 PM
Digital Pinball Cabinets
Master List of Issues: Pinball FX
Latest: Pinballwiz45b
Saturday at 1:56 AM
Pinball FX (4)
We are back with a new site
Latest: Ian Longstaff
Apr 8, 2024
Other Pinball Games
Z
5X Jackpot build strategy (POTO)
Latest: Zaphod77
Apr 5, 2024
Phantom of the Opera (1990)
Z
Found some interesting variations
Latest: Zaphod77
Apr 1, 2024
Eight Ball Deluxe (1981)
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
How to enable TATE mode?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top