Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
How to get more than 60 fps in-game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JPelter" data-source="post: 127982" data-attributes="member: 623"><p>I suppose you're technically right, but the carom off the target bank is always the better shot to take anyway so that doesn't bother me much. Even if the granularity of the game controls was good enough to make the straight shot it's an extremely risky shot. In the case of ToM and the 100 million I don't think the problem is the same. It's supposed to be extremely hard and making it on a real machine is incredibly hard. The problem is more that the kickout is always identical so it's always almost impossible to do (also that you can't do dropcatches on TPA).</p><p></p><p>On a tangent I'm actually kind of wondering why TPA doesn't do sub-frame controls, since as I understand it the physics engine makes calculations up to 360 times a second anyway, when the ball is near the flippers. Or does it do them and that's still not good enough? I don't know.</p></blockquote><p></p>
[QUOTE="JPelter, post: 127982, member: 623"] I suppose you're technically right, but the carom off the target bank is always the better shot to take anyway so that doesn't bother me much. Even if the granularity of the game controls was good enough to make the straight shot it's an extremely risky shot. In the case of ToM and the 100 million I don't think the problem is the same. It's supposed to be extremely hard and making it on a real machine is incredibly hard. The problem is more that the kickout is always identical so it's always almost impossible to do (also that you can't do dropcatches on TPA). On a tangent I'm actually kind of wondering why TPA doesn't do sub-frame controls, since as I understand it the physics engine makes calculations up to 360 times a second anyway, when the ball is near the flippers. Or does it do them and that's still not good enough? I don't know. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
How to get more than 60 fps in-game?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top