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Farsight Studios
The Pinball Arcade / Farsight Studios
How to tournament difficulty a game.
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<blockquote data-quote="Zaphod77" data-source="post: 213015" data-attributes="member: 2101"><p>the points an EB is worth should correlate with the difficulty of getting it. as they are hard to get reliably in jack bot, a high point award is worthwhile for them. Not with how much a good player could earn with the ball. In the case of jack bot, the change puts casino run on par with multiball as a point source. That's why they did it. because without this change, mega visor is out of balance with the rest of the game.</p><p></p><p>yes the entire point of removing extra balls from tournament play is to shorten game times. Yes it does affect strategy negatively at times. but it is the lesser of two evils, and is standard tournament practice, and should be duplicated.</p><p></p><p>The point of boosting difficulty is to decrease ball time, but also to stop people from going infinite. This has been done to devastating effect on real machines in tournaments. Gladiators is the most well known example, but some other games are really poor choices, such as earthshaker. Many games suffer from something known as player 4 itis. where the last player cab ALWAYS pull ahead as much as needed on their last ball. Games which suffer immensely in this regard.</p><p></p><p>Any one shot game. This includes back to the future, earthshaker, hurricane, kings of steel, checkpoint, etc. The first three let you plunge the ball to the needed flipper to repeat that one shot until you win. and people can and WILL do this.</p><p></p><p>Any game with catch up code in it. many have this to some extent in the mystery award, where a trailing player 4 on ball three can get a big boost. the worst is of course police force, which lets you add the highest player's score to your own on ball three, which guarantees a win for player 4 if they do it.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 213015, member: 2101"] the points an EB is worth should correlate with the difficulty of getting it. as they are hard to get reliably in jack bot, a high point award is worthwhile for them. Not with how much a good player could earn with the ball. In the case of jack bot, the change puts casino run on par with multiball as a point source. That's why they did it. because without this change, mega visor is out of balance with the rest of the game. yes the entire point of removing extra balls from tournament play is to shorten game times. Yes it does affect strategy negatively at times. but it is the lesser of two evils, and is standard tournament practice, and should be duplicated. The point of boosting difficulty is to decrease ball time, but also to stop people from going infinite. This has been done to devastating effect on real machines in tournaments. Gladiators is the most well known example, but some other games are really poor choices, such as earthshaker. Many games suffer from something known as player 4 itis. where the last player cab ALWAYS pull ahead as much as needed on their last ball. Games which suffer immensely in this regard. Any one shot game. This includes back to the future, earthshaker, hurricane, kings of steel, checkpoint, etc. The first three let you plunge the ball to the needed flipper to repeat that one shot until you win. and people can and WILL do this. Any game with catch up code in it. many have this to some extent in the mystery award, where a trailing player 4 on ball three can get a big boost. the worst is of course police force, which lets you add the highest player's score to your own on ball three, which guarantees a win for player 4 if they do it. [/QUOTE]
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How to tournament difficulty a game.
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