Well, I managed to break NGG on TPA!
Somehow, I got a ball stuck somewhere in the machine - enough so that every time I lock a ball or put it into the hole, the ball doesn't get ejected properly. The machine actually managed to eject the ball once after going through its ball search routine twice. Then I locked it and it really got stuck. So bad that after a doing the ball search a few times, it gave up and gave me a new ball in the launcher. Oddly, when I locked other balls, they came out OK. And no, during the ball search "Call attendant" didn't work.
And from then on, it would give a serious pause after I drain the ball maybe hoping the ball would unstick and fall down as well. Of course, on TPA, a new game continuing resets the table, but the machine still believes a ball is stuck - everytime I locked the ball, it promptly ejected it rather than giving me a new one in the launcher. As per typical Williams compensation behavior
Alas, I never scored a high enough score, so when I quit the table, it got all reset.
(FYI - that dot on Williams machines means something is wrong. It's not supposed to be there on a properly working machine (it means something is wrong, and the machine is compensating for that something).
Oh well, time to try to break the machine again! Or perhaps, TPA is so real, it even simulates broken machines.
Somehow, I got a ball stuck somewhere in the machine - enough so that every time I lock a ball or put it into the hole, the ball doesn't get ejected properly. The machine actually managed to eject the ball once after going through its ball search routine twice. Then I locked it and it really got stuck. So bad that after a doing the ball search a few times, it gave up and gave me a new ball in the launcher. Oddly, when I locked other balls, they came out OK. And no, during the ball search "Call attendant" didn't work.
And from then on, it would give a serious pause after I drain the ball maybe hoping the ball would unstick and fall down as well. Of course, on TPA, a new game continuing resets the table, but the machine still believes a ball is stuck - everytime I locked the ball, it promptly ejected it rather than giving me a new one in the launcher. As per typical Williams compensation behavior
Alas, I never scored a high enough score, so when I quit the table, it got all reset.
(FYI - that dot on Williams machines means something is wrong. It's not supposed to be there on a properly working machine (it means something is wrong, and the machine is compensating for that something).
Oh well, time to try to break the machine again! Or perhaps, TPA is so real, it even simulates broken machines.