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Farsight Studios
The Pinball Arcade / Farsight Studios
I Hate Drop Catching
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<blockquote data-quote="Zaphod77" data-source="post: 142406" data-attributes="member: 2101"><p>There are three main types of shots.</p><p></p><p>1) shots from a trap</p><p></p><p>2) shots from a predictable feed</p><p></p><p>3) shots from neither.</p><p></p><p>Shots from traps tend to be the most consistent, but they are not always possible.</p><p></p><p>TAF has very good examples of all, on a properly setup machine.</p><p></p><p>From a trap on the right flipper you can shoot the bear kick ramp, or you can backhand the bookcase. You can also try the chair or the orbit, but the chair is dangerous, though it's even more risky on the fly. from a trap on the left flipper we have a backhand to the chair (safest way to shoot it), a shot up the bearkick ramp, the vault, or the orbit (usually a bad idea). shoot the swamp kickout? why, when the chair backhand is the safer shot. If you want to shoot the swamp kickout, do it on the fly.</p><p></p><p>Immediately after shooting the bear kick ramp from a trap on either flipper, you have an easy flow shot off that feed to THING (it's much more difficult from a trap), which then feeds to the upper flipper for a shot at the side ramp, which you then shoot into the swamp.</p><p></p><p>You also have the through the bumpers orbit shot, which is intended to be shot right after the bear kick ramp. Try that form a trap and it will stick in the bumpers.</p><p></p><p>For type 3, you can flail the ball into the open vault from the electric chair kickout. it's a very important shot to learn, as the vault is nearly impossible from a trap on either flipper, and requires a perfect shot. but on the fly from the left flipper, it's a lot more doable. but since there is no guaranteed feed for the left flipper, you use the chair kickout instead to do it.</p><p></p><p>Lawlor has a mix of flow and control in his tables. While twilight zone responds well to trapping, trapping is also very difficult, so learning on the fly sots is very helpful. because the flippers don't raise as high, it's harder to trap.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 142406, member: 2101"] There are three main types of shots. 1) shots from a trap 2) shots from a predictable feed 3) shots from neither. Shots from traps tend to be the most consistent, but they are not always possible. TAF has very good examples of all, on a properly setup machine. From a trap on the right flipper you can shoot the bear kick ramp, or you can backhand the bookcase. You can also try the chair or the orbit, but the chair is dangerous, though it's even more risky on the fly. from a trap on the left flipper we have a backhand to the chair (safest way to shoot it), a shot up the bearkick ramp, the vault, or the orbit (usually a bad idea). shoot the swamp kickout? why, when the chair backhand is the safer shot. If you want to shoot the swamp kickout, do it on the fly. Immediately after shooting the bear kick ramp from a trap on either flipper, you have an easy flow shot off that feed to THING (it's much more difficult from a trap), which then feeds to the upper flipper for a shot at the side ramp, which you then shoot into the swamp. You also have the through the bumpers orbit shot, which is intended to be shot right after the bear kick ramp. Try that form a trap and it will stick in the bumpers. For type 3, you can flail the ball into the open vault from the electric chair kickout. it's a very important shot to learn, as the vault is nearly impossible from a trap on either flipper, and requires a perfect shot. but on the fly from the left flipper, it's a lot more doable. but since there is no guaranteed feed for the left flipper, you use the chair kickout instead to do it. Lawlor has a mix of flow and control in his tables. While twilight zone responds well to trapping, trapping is also very difficult, so learning on the fly sots is very helpful. because the flippers don't raise as high, it's harder to trap. [/QUOTE]
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The Pinball Arcade / Farsight Studios
I Hate Drop Catching
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