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Farsight Studios
The Pinball Arcade / Farsight Studios
I Hate Drop Catching
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<blockquote data-quote="Shaneus" data-source="post: 143500" data-attributes="member: 204"><p>I'm a flow player, but I have to train myself to (drop)catch and hold the ball. I tend to do it more often during multiball where you can hold one or two balls while playing just with the other flipper. I realised something while playing in a tourney today, and that's if I try and slow down the game to be more careful with the shots I take (on a game like Mustang, which is nowhere near as open as something like Metallica) then I just fail. But if I play a bit looser and on the fly, I may not hit the targets I need to right away, but I'm far less likely to drain/miss *all* shots.</p><p></p><p>As for flow players, I really haven't seen any better than Andrei Massenkoff. There was a video of him playing Batman in a comp posted earlier, but IMO the best example of how being a flow player is advantageous is <a href="https://www.youtube.com/watch?v=YEImM9Nj9-g" target="_blank">this video from PAPA14 with F-14 Tomcat</a>. It's been a while since I've seen him win a big (streamed over PAPA.tv) comp so it's definitely advantageous to play competently in both styles but both EMs and flow-style SS games obviously benefit a flow player more.</p><p>Side note: In Pinburgh this year (only a few weeks ago) Andrei basically ran an extended marathon, avoiding being last across maybe 12 machines (maybe more?) to make it into the final 4. He's incredibly talented and honestly, my favourite player to watch. It's just a shame that so (relatively) few newer tables have flow. Without Ritchie knocking out stuff for Stern, we wouldn't have any at all.</p><p></p><p>I need to practice a slower game style more often (I'm eyeballing an RBION for this very reason, and to get a better feel for Stern tables/flippers) and think that it's definitely necessary, but if you can make 100% flow work for you, then more power to you (and I'm definitely a little jealous <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ).</p><p></p><p>PS. For what it's worth, I value the design in flow tables a lot more, too. Catch-and-flip machines often feel a lot more random in their design than flow tables, and a good flow table just feels right. Cases in point: High Speed, Star Trek, AC/DC and especially No Fear. My god, that game is the Michaelangelo of flow games.</p></blockquote><p></p>
[QUOTE="Shaneus, post: 143500, member: 204"] I'm a flow player, but I have to train myself to (drop)catch and hold the ball. I tend to do it more often during multiball where you can hold one or two balls while playing just with the other flipper. I realised something while playing in a tourney today, and that's if I try and slow down the game to be more careful with the shots I take (on a game like Mustang, which is nowhere near as open as something like Metallica) then I just fail. But if I play a bit looser and on the fly, I may not hit the targets I need to right away, but I'm far less likely to drain/miss *all* shots. As for flow players, I really haven't seen any better than Andrei Massenkoff. There was a video of him playing Batman in a comp posted earlier, but IMO the best example of how being a flow player is advantageous is [url=https://www.youtube.com/watch?v=YEImM9Nj9-g]this video from PAPA14 with F-14 Tomcat[/url]. It's been a while since I've seen him win a big (streamed over PAPA.tv) comp so it's definitely advantageous to play competently in both styles but both EMs and flow-style SS games obviously benefit a flow player more. Side note: In Pinburgh this year (only a few weeks ago) Andrei basically ran an extended marathon, avoiding being last across maybe 12 machines (maybe more?) to make it into the final 4. He's incredibly talented and honestly, my favourite player to watch. It's just a shame that so (relatively) few newer tables have flow. Without Ritchie knocking out stuff for Stern, we wouldn't have any at all. I need to practice a slower game style more often (I'm eyeballing an RBION for this very reason, and to get a better feel for Stern tables/flippers) and think that it's definitely necessary, but if you can make 100% flow work for you, then more power to you (and I'm definitely a little jealous ;) ). PS. For what it's worth, I value the design in flow tables a lot more, too. Catch-and-flip machines often feel a lot more random in their design than flow tables, and a good flow table just feels right. Cases in point: High Speed, Star Trek, AC/DC and especially No Fear. My god, that game is the Michaelangelo of flow games. [/QUOTE]
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