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Farsight Studios
The Pinball Arcade / Farsight Studios
I Hate Drop Catching
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<blockquote data-quote="Zombie Aladdin" data-source="post: 143559" data-attributes="member: 4242"><p>Something I feel is worth pointing out: I am decidedly a nonconformist. If I feel there is some sort of impenetrable monolithic barrier that everyone in some certain field tends to like that I get into, I tend to dislike it and see if there are alternate ways of competing. PostedUp, you are a Timmy-Johnny player. I am a pure Johnny player, though admittedly it'd be very hard to compete as a Johnny in pinball. Cradling the ball is decidedly a Spike technique, and I'd bet your dislike of cradling is because you have a nonconformist streak in you. (For the record, I cradle the ball, but I am apprehensive about it as it frequently rolls right off the flipper and into the drain.)</p><p></p><p>For those of you who are not familiar with it, <a href="http://www.wizards.com/magic/magazine/article.aspx?x=mtgcom/daily/mr11b" target="_blank">Timmy, Johnny, and Spike</a> are player categories developed by Mark Rosewater, lead designer of the card game <em>Magic: The Gathering</em>. A Timmy plays for the spectacle, a Johnny plays to express him- or herself, and a Spike plays to win pure and simple. In the case of <em>Magic</em>, Timmies love high-power, high-cost cards and build simple decks streamlined to pay for such costs; Johnnies love cards that do strange and unexpected things in combination with each other, dislike Spikes, and build unconventional, hard-to-use decks even at the expense of losing more often; and Spikes are competitive tournament players who will find the best decks and strategies possible and perfect them and hate losing (and subsequently hate losing to a Johnny the most). These categories were found to be so useful in understanding people who play a game, especially a game with large amounts of player customization or strategies, that it has since been applied to many other games.</p><p></p><p>Also, Andrei Masenkoff may not trap the ball as much as his peers, but he does know how to do it and do it well--he just doesn't like to do it. He is an interesting case of a high-achieving Johnny. (Johnnies rarely do well in tournaments unless the competition is in constant flux, such as yo-yoing.)</p><p></p><p></p><p></p><p>According to the New York City Pinball Map, there are three <em>Addams Family</em> machines covered in that region: Modern Pinball NYC (362 3rd Avenue) and has 31 other machines; Sunshine Laundromat (860 Manhattan Avenue in Brooklyn) and has 14 other machines; and Upright Brew House at 547 Hudson Avenue. Between these locations, you can also find 14 machines featured in <em>The Pinball Arcade</em>.</p><p></p><p>You have a good variety of machines in NYC. Here in Los Angeles, there are just many, many copies of a few machines.</p></blockquote><p></p>
[QUOTE="Zombie Aladdin, post: 143559, member: 4242"] Something I feel is worth pointing out: I am decidedly a nonconformist. If I feel there is some sort of impenetrable monolithic barrier that everyone in some certain field tends to like that I get into, I tend to dislike it and see if there are alternate ways of competing. PostedUp, you are a Timmy-Johnny player. I am a pure Johnny player, though admittedly it'd be very hard to compete as a Johnny in pinball. Cradling the ball is decidedly a Spike technique, and I'd bet your dislike of cradling is because you have a nonconformist streak in you. (For the record, I cradle the ball, but I am apprehensive about it as it frequently rolls right off the flipper and into the drain.) For those of you who are not familiar with it, [url=http://www.wizards.com/magic/magazine/article.aspx?x=mtgcom/daily/mr11b]Timmy, Johnny, and Spike[/url] are player categories developed by Mark Rosewater, lead designer of the card game [i]Magic: The Gathering[/i]. A Timmy plays for the spectacle, a Johnny plays to express him- or herself, and a Spike plays to win pure and simple. In the case of [i]Magic[/i], Timmies love high-power, high-cost cards and build simple decks streamlined to pay for such costs; Johnnies love cards that do strange and unexpected things in combination with each other, dislike Spikes, and build unconventional, hard-to-use decks even at the expense of losing more often; and Spikes are competitive tournament players who will find the best decks and strategies possible and perfect them and hate losing (and subsequently hate losing to a Johnny the most). These categories were found to be so useful in understanding people who play a game, especially a game with large amounts of player customization or strategies, that it has since been applied to many other games. Also, Andrei Masenkoff may not trap the ball as much as his peers, but he does know how to do it and do it well--he just doesn't like to do it. He is an interesting case of a high-achieving Johnny. (Johnnies rarely do well in tournaments unless the competition is in constant flux, such as yo-yoing.) According to the New York City Pinball Map, there are three [i]Addams Family[/i] machines covered in that region: Modern Pinball NYC (362 3rd Avenue) and has 31 other machines; Sunshine Laundromat (860 Manhattan Avenue in Brooklyn) and has 14 other machines; and Upright Brew House at 547 Hudson Avenue. Between these locations, you can also find 14 machines featured in [i]The Pinball Arcade[/i]. You have a good variety of machines in NYC. Here in Los Angeles, there are just many, many copies of a few machines. [/QUOTE]
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